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Messages - gypsysnail

#41
Critics' Lounge / Re: Sketchy-Style Walkcycle
Wed 13/08/2008 12:54:36
hello, I want to say this is a great sketch! Somethings I could say that need to be improved on is the way the guy walks - it looks like he is being bumped forward that his head goes down a bit too much and a little too hunched from a straight back. Something I learnt in animation drawing, a technique I would suggest to you if you havent already done this is make a light box from a normal plastic box (such as a hobby box type of box) cut in half and slanted down, like a graphics table but a lot smaller. Then insert a light in it - perhaps rip a light fitting from a lamp, keeping the power plug attached to the light, and make a hole in the box to put the light inside. Then make the top with a perspex that you can semi see through, white is best.

Then get an A4 sized paper, draw up a square, that will be the field area to work in, then keep that field square as the underlayer to keep track of position when drawing a series of movements. Do the first drawing of the character on a new piece of paper over the field square drawn one, then leave that on the table, and start the 2nd one on a separate piece of paper on top of the 1st drawn one. Then remove the 1st one when you have done the 2nd one, and do the 3rd one on a new piece of paper, over the 2nd one. That way you can see almost clearly the movement positions.

Also I'd suggest doing the hair a little less movement and more uniform movement. The hair seems to change too much in each movement making it look like a new person in each position. Hope all this helps. You did a good sketch and I can see great potential for this to be in a game by you.
#42
Hey thats a good module, thanks, have added it to my collection of modules in the hope of using it for one of my games in the near future. I also want to ask (off the topic a bit sorry) - that screenshot at the start of the thread with the crazy? looking doctor and a blue car and golf clubs, what game was that from please? As it looks like a game I'd really like to play.
#43
Thank you guys :) Got that in my application letter. Wish me luck! Really hope I get one of the jobs. Design printing company.
#44
I'm a graphic designer and artist.

I currently have the latest Photoshop, Illustrator and Flash programs so I am happy to offer any of my services in this area to anyone who needs an artist/designer.
#45
Hi guys,
Back once again - have just lost my job so I am looking for a new job and here I need your help. I am applying for a job and I am including that I make games and the type of programming used in AGS. The question is I need to know what type of programming language does AGS use exactly? It is not quite clear to me what type it is - someone asked me which language AGS uses and I said maybe C+ but  maybe that isnt correct? Can someone tell me what the language is please?
Many thanks! :)
#46
Critics' Lounge / Re: photoshop burn problem
Mon 19/05/2008 04:46:00
Wow so many say avoid the burn tool, I think you're right. I will, as it just causes problems! I like the brush tool idea best too, I've seen how it works beautifully if I dont allow it to bleed, by using the lasso tool and working in that with the brush and then smudging the edges so it looks softer. Cheers guys! :)
#47
Critics' Lounge / Re: photoshop burn problem
Sun 18/05/2008 12:12:23
hey thanks buckethead! I will try that. I love the layers they're really good!

Pslim, thanks! I dont know where the brush hardness would be? As I had selected the fuzzy soft one. I am using version photoshop 5.5 and the only 3 options for burn apart from brushs, is midtones, highlights and shadows. Hmmmmm.

I'm hoping to buy Photoshop CS3 the latest version soon, it has much more features and much better when I can find one cheap with fully all the features. If anyone has a copy they are selling, please let me know.
#48
Critics' Lounge / photoshop burn problem
Sun 18/05/2008 09:54:32
Hey you guys,
I'd been working blissfully in photoshop 5.5 when suddenly the burn tool went wrong!! It started doing this (as show in image below) it burns in circles rather than smoothly. If any of you guys know much about this, that would be great tell me maybe some settings may have gone wrong some accidential tampering without my realising it! And its not really burning properly if at all in some areas. And sometimes I have to really 'rub' hard over the area a few times to even see a burn.
#49
General Discussion / Re: How to be cold.
Fri 16/05/2008 15:38:30
Good topic Nine Toes! I have been pondering this sort of topic for a long time. I come across so many cold people in the streets, unsmiling or rude. And it makes me wonder why. I got some perspective from you guys on this thread ;). Now the question is why people are like this in general, many are. Maybe it is because they dont know us? As Oliwerko said, it could be because they feel that way too? Afraid to be silly. Maybe they are afraid to be too friendly to people they dont know? I tell you though, it makes me feel warm and fuzzy inside when someone I dont know is friendly or smiles at me at the shops or in the streets. I find cold people a bit hard to deal with thats why this is a topic I ponder on a bit :).... so more thoughts guys on why people are like this I just mentioned above? :).....
#50
Love it so far! Please keep up with it and keep developing, it looks exciting and like something that would make a great and really intriguing game
#51
Looks like midi is it then! :) if anyones willing to help me with sound for even payment and a place in the credits then go over to my other thread about sound - it is in this category (beginners tech qns) :D. Thank you guys for solving this aspect for me.
#52
Hey thanks gilbot. As u may know I am totally deaf and have absolutely no clue of sound stuff which is a nuisance about being deaf - I posted a new thread about sound. Anyway thank you so much for the file types that suit best, we will proceed from there in sound thread im sure someone's bound to help. Also is there another way to keep the game file size down? Such as.... resolution size? I want to keep the game graphics in very good quality, sharp clear etc.

EDIT: Ah matti! U answered my question b4 I posted lol. Thanks :) so... it IS the resolution too, what would be the best resolution size that can keep the file below 9mb? (and bearing in mind specially that the games will be short length)
#53
Hi guys heres my sound question:

Some of you guys are probably familiar with me and that I am deaf. I want to ask here if anyone would be willing to help me with the sound part for games as I am going to be marketing a few games to the public commerically (and yes keeping my games really cheap even if the graphics and all that will be good quality) and I am concerned of course that people will be expecting to hear sound as they play the games. I need to ask also how would I place the sounds in the right places in the game where they should collaborate with the characters or places in the games (such as a door slam, character talking, etc)? Would anyone be happy to help? (of course the person(s) who help me will have their names in the credits without doubt! (and some form of payment if they will accept that too!) :) Let me know soon please
Cheers :)

EDIT: Ok it will probably be midi type files that I will use cos they keep the file size of games down and they can be adjusted in volume. Now please please please guys, will someone be happy to help? Seriously, I am deaf and completely useless at the sound thing but i WONT deprive my customers of their right to listen to sounds that should go with the game (I had a friend who once, when I showed her an animation, said to me she was expecting to hear sound as the animation moved, so I was under the impression she was disappointed by no sound so that set the concrete for my thinking and consideration towards my customers)
#54
Hi guys!
Sorry if the question has been asked b4 by anyone else - yep I did a search only one thread but didnt really answer my question. So here goes... I am making a few short length games for people to download and I want to take in consideration their broadband speed and download limit allowance so I am concerned about game file size. I want to ask here if anyone knows a way to keep the file size low as possible to say... limit 15MB? Probably in my case most of my short length games should not be more than 8-9mb. I am aware that video and music/sound files do put up the file size quite a bit - I wont be using video, just graphics and sound yes.

I want to ask another question about sound - but I am going to start a new topic for that one as it does not relate to the main topic title of this thread.

Please let me know about game file size stuff above, thanks guys
#55
Hello,
yes yes sorry guys i know im digging up an old thread... but sorry I am concerned too where he is and I am doing this for a good reason. Ashen was always a fantastic member and always will be valued. If anyone else DOES know where he is then thats good, do say something here please :). He has been good to me too, helping me a great deal lot with my game 2 yrs ago and last yr.
#56
What a great game!!! One bug I found though was when I clicked on the small twinkly house in the distance near the old couple's cottage after picking up their prescription from them, I clicked hand on the twinkly house further down and an error message came up and closed the game down. What happened?
#57
Critics' Lounge / Re: c+c character face
Tue 15/01/2008 09:47:28
WOW!!! Now I really really like that one!!! adds mystery to it, the light on left looks really good!! And its true illumination points and shadowing, you've done well with it. Keep developing
#58
Critics' Lounge / Re: c+c character face
Mon 14/01/2008 14:08:31
It does look better! You are doing well to develop and improve it. Yes something I have learnt with drawing people's faces is not to make the line strokes too long, but rather "short strokes" and you've done well. May I ask why the purple colour? It is quite interesting! Looks good and I like the green bit on the left, makes for good art work and makes you wonder what setting the character is based in, good intrigue!
#59
Critics' Lounge / Re: c+c character face
Mon 14/01/2008 12:42:53
Ahhh that skin colour, the real skin tone (lighter one by Progz) is pretty good!! I didnt realise you might not be black. Still it looked good. One suggestion I can give is maybe a bit of a curve in the left cheek (our right side view on here). The lightest colour of flesh thats in that cheek, give it a slight curve, with maybe a couple of pixels going up a bit, so it has a bit of a curve, try that and see if it works, it might help round out the face abit to a 3D effect if you are worried that it doesnt look so 3D. But I really think its a very good drawing!! :)
#60
Critics' Lounge / Re: c+c character face
Sun 13/01/2008 12:31:55
What can I say that is constructive critiscm?? Nothing really! Its a very good portrait of yourself using only a few colours, lines and yet so much detail looks like gone into it. You have done great. Now I am not sure if there is anything wrong really, but thats my opinion as I cant see anything that needs c.c. Some others might. What are you looking for exactly, that might help, thats if u want c.c? But I think you have done a good job!! Talent there! :)
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