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Messages - gypsysnail

#61
Thanks! :) someone else mentioned inno set up too so its good to have a variety of options.
#62
Ah thank you Kris!! I will go and look at it. I am just re editing my game, I have realised some of my sprites look SOOOOO bad since I got my new lcd monitor. Yep you guessed it, I once had an old monitor, awful colours and not true colours at all.
#63
Hello guys, I want to ask you a sort of technical question here. I'm a bit wary about it possibly being somewhere in the earlier forums or in any help tute but it has taken ages to look for. Here goes, I would like to know how to set up a game to Run in a professional way when someone installs and then loads up the game to play it, with its own icon that can be put on the desktop? Hopefully this isnt too much to ask.
Cheers :)
#64
Hey guys thank you!! I got it instantly!! I had made that walkable area so long ago, a year and half ago when I was much more novice then lol! :) I sure made heaps of mistakes with those areas and the like in those earlier days of my ags journey ;). Thanks again guys! :)
#65
Hi,
Just a simple question to a problem that has been happening for awhile in my game. When I test the game, and I walk the character to the next screen, sometimes the character stalls and cant move so I have to quit the game or restore it. Yes I get the coordinates right though... the type of screen the character enters is from a corner, left bottom corner and I set the coordinates for the character to enter into that room at that point. Often works fine, but sometimes character stalls at entry. Any ideas why this might be happening?
#66
Hi Scotch thanks for the advice, yes I'm not proficent in c+ yet but I was thinking I might do a short course in java language over the holidays. Yes probably I will get someone to work with me on the programming side while I do the graphics. Anyone here might be interested, and when the time does come, I will be asking for help and offering some payment because this will be a commercial endeavour. If you are interested in helping, you are more than welcome. I am aiming to start this project around early to mid 2008 just as a tenative starting timeline.
#67
Hey guys thanks for your feedback and advice!! So now I have some idea of where I will need to head in to make the mobile phones. Java shouldn't be too hard once I learn how to use it properly. If anyone knows what is a good start with java, like a program that I can download to do java works on and what does it involve exactly? Like lots of coding? I know this sounds soooo silly as I have made websites using html and a couple other coding types but haven't ventured into java yet. Thanks renal shutdown for your support and for encouraging me and of course all of you others for encouraging me also ;). Yep about to embark on a mission in phone games as well as making some freeware games (for pcs using ags) before I make it into the business of making commercial games :P I figured it was better to start this way so people can get a feel for my style of games, graphics, story etc etc. Anyway let me know about java :)

EDIT: guys, I took a look at python and jython, those look like good software for a start in making mobile games. Thanks again :) always can count on you ags guys ;)
#68
Hi everyone, first off MERRY XMAS :P Hope you all had a lovely day like I did. Anyway this question I am posing to AGS is game related but *biting my lip* unsure of what category it should go in. But here goes, I have been thinking of trying my hand at making games that fit a mobile phone. Short length games - yes I have seen quite a few games on mobiles that have the point and click and this may be good for my games that I want to make for mobile phones. Friends are asking me if I could make games that suit phones and this has gotten me excited, I reckon this is a way for me to get my foot into the door in the game makers world of selling games (just like our successful brillant member Dave Gilbert - by the way, Dave I finished the 2nd, Blackwell Unbound and LOVED it!!). I am going to ask if any of you have any ideas of how I could make the games optimised for mobile phones? The games would have to be small and of low resolution (I guess?) and how would they fit to particular versions of phones? If anyone here could please help me get a leg up in this, ideas of how I could start off, that would be great!! :) and please please no saying its impossible or that its a silly idea. Thinking caps on guys!! ;)
#69
All done! Thank you. Yes know what you mean, very hard to keep track when thinking off head, I must say you guys are talented! :) Wish I could script just like that! But I'll learn, probably never be as good as you ;). Thank you again. Am very pleased its all solved.
#70
Hi Ashen, thanks for joining :) umm ok well I have done that and I got an error message:

Line 28: "Undefined symbol x" which I've pasted below:
ohmx+=3; if (x<0) ohmx=0; if (ohmx>c) ohmx=c;

Now my inability to understand programming fully probably contributes to this and I am assuming I have to change the x into a number......?

And yes sorry its not so easy for me to follow, I have virtually no experience or qualifications in programming so be patient with me please ;)
#71
Ok great... where will I put this. I have tried to put it where the existing code for this function is.... but maybe I have to replace some of that code with this one?... also how will I stop the characters name from being shown when mouse pointed over her? I know she must have her name in the field in the characters editor of ags.... ?
#72
Lol you wont believe this!!!! I just turned off the replay and the test text showed up with the border completely!!! It stays next to the mouse pointer all the time tho, so thats something accomplished. I had a feeling the replay was holding back the text over hotspot gui. Ok next step is to tweak the whole thing... I'm guessing changing border back to 0 from 15 and the text back to @OVERHOTSPOT@?

EDIT:
BINGO!!! Its working now!!!!!! Thank you KrisMUC for your great help! As always this forum is a good friend ;)
#73
Yep thats exactly it, a white border with a pink background which means transparent. Ok the text is "test" at the moment, still no show. Thanks re the replay.

EDIT: Sorry I have tried and tried to find winsetup and I have no idea where it is anymore. I used to be able to know all this but it seems to have changed. Even my father who is an IT expert doesnt even know this one OMG
#74
Ok I have tried all that, no still does not work at all. I know one thing, the game (when I test game) starts off in replay mode (and I have no idea how to turn this off) so I press ESC and it stops the replay so I can control the game myself. I had been doing a replay for an exhibition to automatically make the game character etc move and do things automatically as it was to be displayed on the wall out in the city. Now I dont know how to stop or get rid of this replay.....? Maybe this replay causes the problem with the text on hotspots not showing at all?
#75
Yup thats easy!! I can do that lol. Thanks for that. That was all the guidance I needed ;) I'm getting there :P.

EDIT:
Ok... I have done what you told me to do and yes the name... but... when I test the game nothing happens. Whats going wrong do you know?

EDIT by Ashen: To remove ANOTHER double post.
#76
Yes I'm serious, I told you I'm pretty crappy with programming at this point and its silly cos I told Ashen a year ago the same thing lol. My 3 jobs took me away from ags for so long, but I'm back. ;).

Ok.... I'm not fully sure what you mean by text box and all that.. where are those?  :-[
#77
Yep fixed global script and tested game but when I point over things they dont show text - and I knew that would happen because I havent... actually written any texts for particular stuff.. like.... for example if I point my mouse pointer over a car and it says "your car".... where would I do this?
#78
Oh ok.... what was it meant for? Umm I actually wanted text to show up next to the mouse pointer on anything that I name..... how would this be done? And what is overhotspot actually for? I cant believe I dont know what this means... :O it shows I dont know the term meanings fully yet OMG
#79
Thank you thank you KrisMUC :) thats one step further for me in learning the programming. I havent forgotten what Ashen taught me dont worry ;). Ok I am going to try code now. Once its established and clear... the next step is how will I "tag" each item in each room with the active code?

And lol yes sorry KrisMUC I realise you would have been in bed, the time difference!! ;) just thought maybe others might help too that was what I was thinking.
#80
Look! I am sorry if I have to start up a new topic, but no one has replied for quite awhile to my post and I am stuck! Besides that, the previous topic that is about this is marked as SOLVED so people are thinking no one is posting but I AM!!! so I NEED HELP! Here is what I have posted below and YES KrisMUC I have fixed the x and y offsets with numbers, I shall post that too in the code.

Ok KrisMUC I tried it and I got the error message variable already defined and it took me to the global script where I had pasted the code. I still dont fully understand the function stuff. I have copied and pasted below the current code sequence of the things i have already in the rep_exe for other functions, before the code you gave me goes in. I have tried but still doesnt recognise. Now look at where I have put KrisMUCS code in - and it still doesnt work so I know I am doing something wrong and I dont understand WHAT? And getting frustrated at my stupid brain that can't program! So please understand my reasons for starting up a new topic but if thats what it takes to get the help then I will do it and the moderators can alter this to suit the rules if they want, and I can get the help.

Code: ags
#sectionstart repeatedly_execute  // DO NOT EDIT OR REMOVE THIS LINE
function repeatedly_execute() {
  // put anything you want to happen every game cycle here
  int c=System.ViewportWidth-gOverhot.Width;
  int x=mouse.x+3; if (x<0) x=0; if (x>c) x=c;
  c=System.ViewportHeight-gOverhot.Height;
  int y=mouse.y+5; if (y<0) y=0; if (y>c) y=c;

  gOverhot.SetPosition(x, y);
}

function repeatedly_execute() {
  // put anything you want to happen every game cycle here
  lblTime.Text = String.Format("%02d:%02d, Day %d", GameTime.Hour(),
GameTime.Minute(), GameTime.Day());
  // Start of special Following Code
  if (cEgo.Moving == false) { // Player has stopped moving (obviously)
    if (Follow == 1) { // If Jonah is still flying
      // Change state (the 'Follow' variable), and have him fly to Ego
      cJonah.FollowCharacter(null);
      Follow = 2;
      cJonah.Walk(cEgo.x,  cEgo.y, eNoBlock);
    }
    else if (Follow == 2) { // If Jonah is on his way to Ego's shoulder
      if (cEgo.Loop == 1 || cEgo.Loop == 0) cJonah.Baseline = cEgo.y -
1; // Or '==2' for the other shoulder
      else cJonah.Baseline = cEgo.y + 1;
      if (cJonah.Moving == false) { // Jonah is at Ego's location
        // Make sure their Loops are always the same
        cJonah.Loop = cEgo.Loop;
      }
    }
  }
  else { // If Ego is Moving
    if (Follow == 2) { // If Jonah is 'at rest'
      // Change state (the 'Follow' variable), and have him start flying free
      cJonah.FollowCharacter(cEgo,0,0);  
      Follow = 1;
    }
  }
  // End of special Following Code
}

function show_inventory_window () {
  // This demonstrates both types of inventory window - the first part is how to
  // show the built-in inventory window, the second part uses the custom one.
  // Un-comment one section or the other below.
  
  // ** DEFAULT INVENTORY WINDOW
//  InventoryScreen();

  // ** CUSTOM INVENTORY WINDOW
  gInventory.Visible = true;
  // switch to the Use cursor (to select items with)
  mouse.Mode = eModeInteract;
  // But, override the appearance to look like the arrow
  mouse.UseModeGraphic(eModePointer);

}

#sectionend repeatedly_execute  // DO NOT EDIT OR REMOVE THIS LINE
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