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Messages - heltenjon

#242
Quote from: Crimson Wizard on Thu 07/11/2024 16:56:54I tried downloading "Cedric and revolution" from AGS database page, but i get connection errors.

Off Topic: I checked this, and I can download it just fine, as long as I override the Windows 11 message (I think) about it being unsafe (which it does for all http adresses now, I guess). I added a mirror link to the depository on archive.org anyway, to make it more accessible.
#243
@pell Love that image! I burst out laughing, seeing the designs.  :-D

@jfrisby Now that I know I failed to see the connections between games the last time, I now think I see even connections that probably aren't even there. Look forward to playing it.

Quote from: Perpetuall on Thu 31/10/2024 15:18:20But it looks like I might be able to release something small today, certainly not what I first envisioned though.
(laugh) Welcome to MAGS! That's pretty much par for the course.

Quote from: VampireWombat on Thu 31/10/2024 13:37:54I have too much left to do and not really enough time to do it. Maybe if I had 4-6 more working hours than I do I could make something somewhat worthwhile. Good luck to those still working on their games.
Good luck to you! The world's greatest Stewpot Stupot really wants your game, so you got those hours and more. And the rest of us want it, too! Go Chupacabra!  (nod)
#244
The Rumpus Room / Re: Target: Ponch's Avatar
Mon 28/10/2024 12:14:22
Quote from: jwalt on Mon 28/10/2024 11:20:26Probably poor form to post two in a row, so I apologize for doing just that.
I don't think so. That's more of a concern in the tech threads. In this kind of thread it makes sense to make a new post, or else we won't get a message that there is a new post to see. Editing often goes under the radar. (Non-mod speaking.)
#245
My remaining theory is that they have slid to the floor, and someone has spotted them and by mistake thought they belonged to the person sitting at the desk nearby. Perhaps they could even have stored them away for giving them back, if that person had already left.

Let's hope they're not holding on to them because it would be awkward to admit they had taken them.
#246
Quote from: tag2015 on Tue 11/06/2024 12:01:23Developer Theo Brochet (aka Rural_walker) https://rural-walker.itch.io/ released several short games which are no longer available on itch.io.

The only one I could find elsewhere is Le Lac https://www.moddb.com/games/le-lac
Dellamorte Dellamore seems to be lost, and I think there are a couple more of which I can't remember the tile.

Does anybody have more info?

@tag2015 The games are back on https://rural-walker.itch.io/  ;-D
#247
Quote from: Giacomo on Thu 24/10/2024 12:52:06Let me ask you one more thing: If I run a dialogue and every of its options take me to another unique dialogue, and so on until the last dialogue of the series closes everything, should I put "return" or "stop" at the end of the options of the previous dialogues?

The manual says:
Quote"return" tells AGS to go back and display the choices again to the player. If you use "stop" instead of return, then the conversation is ended. Alternatively, you can use "goto-dialog" or "goto-previous", which abort the current dialog script and transfer control to the new dialog.
#248
Follow-up questions:

1) Did you lose both pairs of earbuds?
2) Did you get them back from the cleaner or lost and found?
3) Are you sure you have the right jacket?
4) Could you have left them temporarily to use your hands for something (answering a phone call, taking out a key or key card from a pocket)?
5) Could you have plugged them into an outlet for charging?

A not too far fetched theory:
Spoiler
You put the box on top of your bag, but because you were in a hurry, they slid to the floor. Someone saw them on the floor and placed them on top of the desk. The person using the desk was taking them to the lost and found, but made a stop at a toilet first, totally forgetting the box. The box was found by someone in the toilet room, putting it on a sink or similar for the owner to easily spot when she returned. "She" is the key word, because you didn't search the ladies' restroom.
[close]

EDIT:
6) Do you change clothes after riding the bike before working?
#249
Quote from: jwalt on Sun 20/10/2024 01:05:57However, I've no clue where the BASS template sends the saved games. They certainly don't show up in the Saved Game folder.

I think they are supposed to go under Users -> Your username -> Saved Games -> folder with the same name as your game folder. Is that where you are looking?
#250
I played Rob in a Hood by Dace Games. This Unity game is set in a kind of open-world, where npcs wander around Nottingham and the forest in a giant, scrolling room. The story is a funny take on how the Robin Hood legend began. I enjoyed the story, but before getting to that, I had to walk and walk and walk around, exploring and talking to the npcs before finding the very few that were relevant to the game plot. I guess making this is the impressive part, but the open world just wasn't any fun. So this game was a mixed experience.

I also played The Big Spooky Mansion, which is Bennethon's third Lil'Henry game, made in Unity. We find Henry and his sister Penny trick-or-treating, when they get separated in a scary mansion. The player can switch between the two kids at any time, and they need to cooperate to escape the mansion, evade the ghost and hopefully find some candy. This is a short, family-friendly game that I liked well. It plays just like it is supposed to, and it's fun, while not particularly difficult. (For nitpicking souls, I don't think this game adhered well to the theme of the jam. Still a fun game, though.)

Then I gave Elyndra a go. This seems to be a prototype for a sort of rpg. The player controls an elf who opens a portal to check out a human secondary school. She can go around and talk to pupils or teachers, the latter will give quizzes that she can choose to answer wrong in two ways. I did two days at school, and then nothing else happened. If you like the genre, then the author says she will update it after the jam. As it is now, it's a demo. I'm not into this kind of game, although I'm somewhat familiar with the type through my 12-year old daughter.

EDIT: This game is removed from the results list, bringing the total number down to 20.

I also played Shipshape by John Karavas and others, made with Unity. Now this one was a lot of fun! The game is made in the graphic style of paper dolls used in Greek shadow theatre, and the characters are moved about on a stage while an audience shouts comments whenever something happens. This is used to great effect and is funny and original. The plot tells about a young engineer's assistant who is the one really fixing stuff, while others get all the credit. I'd also like to praise the music in this game, which feels exactly right for the story told.
#251
I played Wagasi Post by Cherrylux. This is made with unity and plays like a hybrid of visual novel and point and click. It's well written, with Japanese supernatural creatures like a kitsune, and gives the player a light, humourous read. There are no real puzzles, just some tasks that need to be done by clicking and talking in the correct order. I guess this one is aimed at fans of anime or manga that deals with supernatural beings and exaggerated emotions. Not bad, but not my cup of tea, either.

Another one: Going Up...Eventually by Steve Borich is a 3D game in Unity. This is one of those games where you understand what to do, but it's hard to do it. The player moves with keys, turns with the mouse, and picks up and ragdolls items by holding the mouse button. The goal seems to be to move a package upwards in a building. Of course, the elevator breaks down, and the player needs to destroy stuff to escape. I played twice, banging a fire extinguisher repeatedly at the control panel in order to break pieces away to reveal the puzzle underneath, most of the time missing the panel altogether. Both times the extinguisher eventually disappeared, probably behind a wall, and I had to quit. I don't think there was an option to save the game either. Basically, the game relies on skills I don't seem to have. I doubt I will return to finish this game, even though the 3D modelling may be impressive.

EDIT: I peeked at a Youtube let's play for this, and the game went into moon logic land.  :~(

Quote from: Creamy on Sun 13/10/2024 23:44:21I've played some of the games, mostly following heltonjon's recommandations.

Then I think you should know that I'm saving some of the assumed best games for when I have more time on my hands. The comments tell me that there are a couple more very good games that I haven't got around to yet.
#252
I played Escape from Rat Park by Merrygold, made in Godot. As the name suggests, the player controls a rat trying to escape from a lab before experimentation makes it an ex-rat. I had some troubles that I thought were bugs, and some that were bugs, and had to repeatedly start over. The story is nice and not too long, so it wasn't that much of a hassle. The puzzles are well thought out, but the execution lacks some signposting, and there are a lot of missing interactions. There is a nine-verb grid without reason for it, really. It's a nice little game, but if they patch it up a bit after the jam, I think your experience may be better.

I also played Dumbass/Smartass, made with LUA/Löwe by the apicici group. This is one of my favourites so far. The player controls the donkey, and his cavemen owners call him stupid all the time. But what will the aliens say about it? Hilarious throughout and a nice, challenging set of puzzles. Absolutely recommended.

I also played Dunningmals, which is made in something called SCUNK, running in SCUMMVM. This game is in alpha and is too buggy to play unless you are ready to be frustrated. The author put up a video with comments where he tells us about his plans for the game and how to avoid the bugs if you want to get to the ending. I guess this one cannot be recommended until it is in a later stage.
#253
Quote from: rattusrattus on Sat 12/10/2024 03:37:30Sorry to not respond to your replies I keep forgetting to. I am wondering if there's a way to play a sound effect during dialogs? I tried to put the sound effect as a speech sound file under the narrator and it doesn't seem to work.
If you indent with a space or two, you can use normal script commands inside your dialog script.
#254
Hints & Tips / Re: 10 Ways From Sunday
Sat 12/10/2024 02:05:47
Quote from: chelsea on Tue 08/10/2024 07:40:31Stuck on "honour your parents". What to do? Mayday, mayday! Merci beaucoup  :=  8-)
Spoiler
You have them on speed dial.
[close]
Spoiler
Use your phone.
[close]
Spoiler
It's in your drawer on the table at home.
[close]
Spoiler
Right click on the phone, then left click on it to call them.
[close]
Hope that helps.
#255
Hints & Tips / Re: Alien Prison Escape
Sat 12/10/2024 00:54:39
You can find more detailed hints and the solution to the Baxter problem here, in the MAGS thread where it was an entry, answered by @Bulbapuck , the author of the game.  ;-D
#256
Agreed to the above - the game is very fun to play. It's starring another kobold, and there is only one player character. This makes the game easier than the first Yip game, but it's also gotten a graphics upgrade, so it looks wonderful. The main selling point for me is the humor, though.  :-D
#257
Hints & Tips / Re: Alien Prison Escape
Thu 10/10/2024 20:02:22
Quote from: cireja on Thu 10/10/2024 17:37:18Hello, I need help.

I can't solve the "rock, paper, scissors" puzzle and I can't get the cookie.

Spoiler
You need to cheat.
[close]
Spoiler
Talk about other stuff, then pay attention to what he says.
[close]
Spoiler
When he says something similar to "rock", "paper" or "scissors", make your move.
[close]
Hope that helps.
#258
I played AGS-er @Falsely 's game The Cold-Blooded Conspiracy. I'm not sure whether this one's made with AGS or not, though. Despite a few bugs, this was a very entertaining game, so when I hit a snag and ended up not being able to progress, I was motivated enough to restart and finish the game. The game tells the story of a confused journalist who is pranked by her co-workers into thinking she is going to write the next big story, exposing a conspiracy. Funny, with some serious points thrown in there as well.

EDIT: Mixed up Falsely and Polytely. Sorry.

I also played Death of Fo-Gu by Gugames with the AGS handle @guga2112 . This game is made with Unity. As usual, this is a high quality game, with lots of humour and a mix of traditional puzzles and experimental ones. The player lives in a tribe and has to learn about the three gods of fire, water and thunder. His quite modern theories are ridiculed by everyone. He also gets himself into trouble and must get out of it again, by fair means or foul.

Finally, I played Giant Space Babies by Smokeincaves. The game isn't finished, but there is a decent chunk to play, and it's fun. Well, with a couple of disclaimers. There are graphic descriptions (words only) of violence and death, and the main character is a horny, swearing, Stockholm syndrome suffering young woman who is set to take care of the Giant Space Babies mentioned in the title. Which are vicious, murdering creatures, by the way. The puzzles are nice and divided into steps, so it's easy to see where you're making progress. The game is made in Unity.
#259
Completed Game Announcements / Re: In dip
Tue 08/10/2024 00:21:56
I remember the demo for this one. Nice to see the full game! Congratulations on the release!
#260
Quote from: edmundito on Mon 07/10/2024 03:14:49@heltenjon Thanks for playing!

Indeed, life happened, and I didn't get the game to the level of polish that I wanted it to be, but I'm hoping to make some fixes when the jam voting ends.

There _are_ some expert touches, though, like skipping walking through the hallways when exiting one of the two important rooms late in the game. We _know_ Cobol will walk through those rooms, but there's no reason to show it. That's good storytelling. Noticed and appreciated.
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