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Messages - loominous

#741
Some modifications:



Hope it s clear. Nice style.

#742
General Discussion / Re:Drawing...
Tue 30/12/2003 15:48:10
This book 'Fun with a pencil' (available for download or online viewing) is acclaimed.

http://www.saveloomis.org/fun/fun.htm

I wouldn t recommend trying to copy pictures or tracing since it wont make you understand volume. Once you understand volume, the rest ll come.

#743
Oo man, I like this one.

Ofcourse I couldn t keep my hands of it:



What I did:

(i) Made the shades on the pants and sweater darker (almost black)
(ii) lowered saturation on face, hair, sweater
(iii) gave a dark to the hair
(iv) tinted the face n hair in blue
(v) added highlights to the face and hair
(vi) probably something else which I can't remember atm

Full size (whole pic)

The clouds looks a bit too solid. Not sure how to fix that though.

Once again, I really liked this one, the angle especially. Once I actually start painting this is what I ll aim for.
#744
General Discussion / Re:Making music
Tue 30/12/2003 10:59:04
I d watch out for notationprograms like sibelius, finale etc unless you re very comfortable with musicnotation and happen to be writing for a real ensemble.

Just a heads up.
#745
Critics' Lounge / Re:Woop - New character...
Fri 19/12/2003 18:49:54
Agree, excellent edit Plastic.

Also agree about the agething so I matured/debitched her a bit:



What I did, all in a go: Lowered her eyebrows to make her less bitchy, removed freckles, reduced size of her eyes to mature her, broadened her mouth for maturity and attitude, more distinct jaw for mature look, added shade to give higher cheekbones for maturity, ugly hairgloss for effect.

Edit: Also darkened certain hairareas to give depth.
#746
Glad you liked it.

Had a quick go at the talkview:



To save me from typing I recorded the process which can be found here: (60 kb)

The process

Edit: Looking at it again I realize that the lightreflection in her eyes is reversed - the big "white dots" should be facing right. Oh well.
#747
I think the point-and-click genre's biggest problem is that it's simply point-and-click. The concept isn t  bad per se ofcourse - it works well in genres like FPS since pointing at your enemy and firering gives the sensations and realism the players are after - but in (serious) adventuregames I think it's a hugh limitation; narrowing it roughly down to find object A and combine with B giving it to C and giving the dialogs the same limitations.

In FPS the main objective is to shoot baddies and the games lets you do this without restrictions using the tools you want - guns. The main objective in AGs is to solve problems but instead of giving you the full range of tools that is the human being, it s limited to the selection of predefined dialogtopic and combining objects that are found.

My guess would be that this is a significant reason as to why the GA (point-and-click) genre is ignored by more seriouslyminded IF-writers.

Personally I think this can be overcome by the use of textparsers in innovative forms.
#748
Some modifications:



Too lazy to write comments so I m hoping the pic is selfexplanatory. Ask if anything seems puzzling.

Main areas: neck, shoulders, armlength/hands, pelvis, legshape, boots.
#749
Critics' Lounge / Re:south walk cycle
Mon 15/12/2003 01:37:16
Be my guest.
#750
Critics' Lounge / Re:south walk cycle
Sun 14/12/2003 23:12:33
Some modifications:



(i) Made her head less jerky by repositioning it.
(ii) Made her arms thinner.
(iii) Gave her a larger pelvis.

Really nice anim btw, seems rotoscoped (ment as a compliment).

#751
Critics' Lounge / Re:Woop - New character...
Sat 13/12/2003 18:18:16
Looks real nice, definately prefer the face over my version.

I d go with shading on one side though, that is, either from upper left or upper right. Frontal lighting is the least interesting alternative; imo anyway.
#752
The biggest problem is his lack of neck imo.

Some modifications:

(the far left version isn t true to the original but if you happen to like the style it might be interesting)



(i) gave him a neck and shrinked the collar size.
(ii) heightened his mouth position.
(iii) flattened his shoulders.
(iv) untucked his t-shirt.
(v) made his arms slightly longer.
(vi) made his pants longer.

About it I think.
#753
Critics' Lounge / Re:Woop - New character...
Fri 12/12/2003 03:21:49
While since i did a modification, here we go:

I really like the character, though she seems very stiff. My alteration changed her persona quite much and turned her into more of a vamp. Not very happy about this but perhaps you ll find something you ll like.



What I did: (from the top of her head)

(i) made the hair less edgy and added a black tone on the shaded side.
(ii) hid on ear, mainly to get out of doing the ear
(iii) lowered her eyebrow and increased width
(iv) redid eyes, removed bluecolor and increased width to give impression of eyelashes
(v) added darker shade to face to give a sense of shape
(vi) redid mouth, added a darker upper line to resemble the upper lip
(vii) shaded her top removing the outlines partially (not much for outlines)
(viii) narrowed her waist to give her a more 'timeglass' shaped body.
(ix) raised her hip, women have a longer and wider hip area then men.
(x) narrowed her arms
(xi) removed thumbs that stuck out in a stiff manner.
(xii) redid crotch area
(xiii) made her pants a bit more legshaped like (very sloppy)
(xiv) accentuated her knees with a shade
(xv) made her pants longer, more natural imo.
(xvi) added darker shade to the feet.

Hm, these lists take longer than the actual editing.

Hope it helps.
#754
Or we could simply skip any themes that includes:

(i) funny sounds

which indeed always turn out to be very amusing

(ii) any other where the focus isn t on melody and/or arrangement

making the soundquality unimportant
#755
Critics' Lounge / Re:Help with a character?
Fri 21/11/2003 14:08:22
I really like the character. Some quick modifications:

x3 (left: modified version)


x3 (animation to clarify changes)


In essence:

Erased a couple of pixels to enhance her muscels. Thicker limbs doesn t neccesserily give of impression of a muscular body; the thickness has to be wellplaced.

Also edited her face. The eyearea was very dark - too dark imo. Additionally I removed the mouthline since it didn t look neccessery and a bit strange, and with that raised her chin to make her look more feminine and less like a neanderthal.
#756
Bit pretentious:

www.ssh-arts.com

On the other hand, why degrade your activity to mere productdevelopment or entertainmentproducement.
#757
Some small modifications I came to think of (based on One Thinking Gal's version).

x3 (Text reads: ORG (Original) OTG (OneThinkingGal) NEW


(Starting from top of head)

(i) Enlarged her backhead
(ii) Inverted green eye pixels to make her look forward rather than down.
(iii) Added shade to skinpixels infront of eyes.
(iv) Gave her some shoulderblades (back of thorax sticking out rather than flat back).
(v) Retracted and lowered shoulders to give a less tense - if somewhat overathletic - posture.
(vi) Modified breasts.
(vii) Reduced and raised her behind.
(viii) Retracted legs and feet one pixel to straighten her posture (looked like she was slightly bent forward)
#758
Passing this one. Don t like solos.
#759
Simple arrangement n melody. Will most likely update with a more elaborate arrangement.

Btw, it s supposed to be played very softly (~p) so dont turn up the volume too much.

Entry_~500kb
#760
How about recorded midi? That is, crappy soundcard midi, that s recorded.

Since there s a hugh difference in the equipment people have access to this seems to be the way that would be most fair.
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