Happened in 1066.... in Hastings... and it was a battle. I wont post further as this isn't really knowledge but is all I recall
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But how are the rest of the puzzles? Are they like the originals? If they are, how do they suppose the casual audience with deal with this abrupt change from casual puzzles to hardcore puzzles?
Quote from: Zooty on Fri 27/03/2009 10:31:27
Even from the wii version?
That sucks.
QuoteThere's a blatant cognitive bias at work here, too, and that's this: The adventure gamer takes everything. The adventure gamer has learned, over the years, that inventory items are ALMOST ALWAYS either necessary or rewarding in some way. Therefore, he has adopted a behavioural policy of taking everything he can possibly acquire. A designer can pretty much assume that, just by leaving something on the floor or on a shelf, the player will take it.
if (mouse.Mode == 4 && (GetLocationType(mouse.x, mouse.y) == eLocationHotspot)
label.Text = String.Format("Use %s with @OVERHOTSPOT@", player.ActiveInventory.Name);
else if(mouse.Mode == 4 && GetLocationType(mouse.x, mouse.y) == eLocationNothing)
label.Text = "";
function on_mouse_click(MouseButton button) // called when a mouse button is clicked. button is either LEFT or RIGHT
{
if(button == eMouseLeftInv) // Left mouse button clicked within inventory
{
// Do something
}
}
Quote
"SAN FRANCISCO - DECEMBER 18, 2008 - Today Ubisoft, one of the world's largest video game publishers, announced a publishing agreement to release the special edition of Broken Sword - Shadow of the Templars on Wiiâ,,¢ and Nintendo DSâ,,¢ systems.
Quote
Broken Sword: Shadow of the Templars - The Director's Cut is scheduled for release on Wii and Nintendo DS in March 2009. "
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