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Messages - morganw

#521
I played this today (having wanted to see how envy can ruin a man) and thought I should give some feedback. Firstly, congratulations on releasing the game. It looks like a lot of effort has gone into it, and as a first game, I would say the result is pretty good. I enjoyed playing it and am interested to see what you make next.

Bugs
Spoiler
  • When you have already taken the blank paper from the antique hanging drawers and have copied the picture, on the next cycle (after the clock has changed) you can get the blank paper again (even though it was no longer visible) and your inventory is described as holding a blank piece of paper (it now has a drawing on it)
[close]
Pros
Spoiler
  • background graphics are very good
  • story is interesting
  • tone of the game is generally consistent and made me want to keep playing
[close]
Cons
Spoiler
  • character walk speed is quite slow and this is made worse by some strange paths the character takes in confined spaces
  • character motivation is questionable - I think it may work better if you could illustrate a sort of mental decay and/or slight environment change every time the clock changes, both to demonstrate that the characters actions may become more extreme and to build towards what happens in the second apartment
  • there seem to be a lot of interface issues, where the cursor position for hotspots doesn't seem to line up with the graphic, plus issues where hotspot positions are obscued by the character (e.g. when using the railing and then trying to enter the second appartment). Also I think you could probably use a single click handler rather than have 'look' and 'use' (e.g. when copying the drawing I think I had to look at it rather than use it, looking at and using books seemed a little redundant)
  • the room layout makes moving between rooms quite difficult, and it is not obvious that 2 of them exist to walk to (particularly as, if the character is meant to have just arrived, he starts at the wrong end of the initial room)
  • some of the graphics are too dark (e.g. paper on the floor)
  • I would have preferred to destroy the picture myself, rather than have the game do it for me (and not show it)
  • I would have preferred to be able to turn the faucet off, if I can turn it on
[close]

Anyway, to sum up, I'll be looking out for chapter 2...
Edit: have also just noticed that the download seems to have two copies of the game in it, Mygame.ags and Mygame.exe.
#522
Quote from: Monsieur OUXX on Fri 29/09/2017 13:09:18

PropertyTypeCommentStatus
AudioClip
ID or Nameint, readonly or String, readonlysome way to identify what AudioClip this is when iterating on AudioClips

The missing name and non-visible ID does make it pretty difficult to randomly select an AudioClip. I thought that I could workaround this by checking the hex value that is used as the filename for the audio cache, but it seems this number doesn't match the ID value.
#523
Competitions & Activities / Re: Artjam Thread
Thu 10/05/2018 21:08:52

A++, would jam again
#524
I see the same, 32 bit games + hardware renderer causes the colours to be wrong.
In the game I'm testing with, red is being converted to blue, but green is correct; I guess it could just be the byte order is reversed for some reason (BGRA instead of RGBA).
#525
I feel this really needs a specific clearance / licensing  on it. If someone just uploads the demo game to Steam, I doubt they'll be looking to credit the authors.
#526
Okay, for my second attempt: in Editor/AGS.Native/agsnative.cpp, when initialize_native() calls new_font(), that function doesn't account for the new font properties.
#527
Possibly this was a conscious design decision, as if editing the font property the actual font render isn't updated either. e.g. if you set an outline you don't see the change in the font pane.
#528
I think I've mistaken the co-ordinate text being printed, for the actual GUI text. It is calling DrawGUI but I don't think there is anything being set related to fonts before that. I'll take another look tomorrow.
#529
I think the only place where game fonts are drawn into the Editor is for GUI's, and because .NET font rendering doesn't have equivalent methods for setting a vertical offset, line spacing, or outline, all of those properties are not considered. To fix it, someone needs to implement an engine-equivalent font renderer, but since the font spacing is slightly different between engine ports, if it exactly matches on one platform it may not match on another. It is probably best in the short term to just add a note to the manual and the interface, that these properties are only implemented by the actual engine.
#530
That would be amazing, thank you.
PM sent. :)
#531
Does anyone happen to have a recent version of InDesign which they could use to export a document as Postscript for me, or does anyone know how to open/recover data into older versions of InDesign?

Much obliged,
Morgan
#532
If licensing is definitely not a problem, I need graphics for a test game (so developers no they haven't broken something), which can potentially also be a new demo game (code in the existing one is not up-to-date).
Does this need clearing with everyone listed as contributing to the template?

  • ProgZmax
  • CaesarCub
  • Hobo
  • Selmiak
  • Jim Reed
#533
I don't think there is an easy way to zoom in the view of the entire screen, so the easiest approach may depend on what is visible in the room when you enter. If you definitely need to zoom in, you would probably have to do that manually by using an object in place of the background and then scaling it (if you look in the manual for DrawingSurface, that would help with anything to do with advanced drawing). If you are more interested in the change of size rather than zooming in, it would probably be easiest to slide in black borders from the sides (10 pixels on the left and right and 30 pixels on the top and bottom). As another alternative, you could render any animation you want as a video file, and just play that back after the room has faded in.
#534
Concept: Blondbraid
Playability: VampireWombat
Artistic Execution: lorenzo
#535
Quote from: SmugMonster on Fri 13/04/2018 23:44:48
Code: ags
player.Say("There's a hole in the ceiling. Great.";

You are missing a closing bracket.
#536
Editor Development / Re: Editor usage stats
Tue 10/04/2018 23:09:56
These are monthly counts, but de-duplicated based on the IP address and ignoring all other data. So assuming that most people keep the same IP address and do not change the default collection period, these are probably more representative (maybe).
Spoiler
2008-07: 1
2008-08: 6
2008-09: 10
2008-10: 13
2008-11: 83
2008-12: 193
2009-01: 308
2009-02: 273
2009-03: 430
2009-04: 450
2009-05: 545
2009-06: 435
2009-07: 315
2009-08: 900
2009-09: 356
2009-10: 489
2009-11: 715
2009-12: 400
2010-01: 445
2010-02: 402
2010-03: 503
2010-04: 349
2010-05: 498
2010-06: 445
2010-07: 316
2010-08: 364
2010-09: 372
2010-10: 391
2010-11: 404
2010-12: 399
2011-01: 386
2011-02: 331
2011-03: 428
2011-04: 366
2011-05: 374
2011-06: 318
2011-07: 319
2011-08: 299
2011-09: 341
2011-10: 411
2011-11: 359
2011-12: 385
2012-01: 636
2012-02: 629
2012-03: 486
2012-04: 462
2013-06: 1
2013-07: 8
2013-08: 9
2013-09: 11
2013-10: 11
2013-11: 15
2013-12: 15
2014-01: 27
2014-02: 137
2014-03: 216
2014-04: 268
2014-05: 258
2014-06: 226
2014-07: 354
2014-08: 1041
2014-09: 867
2014-10: 294
2014-11: 389
2014-12: 321
2015-01: 304
2015-02: 862
2015-03: 2523
2015-04: 1780
2015-05: 696
2015-06: 1960
2015-07: 2601
2015-08: 878
2015-09: 1255
2015-10: 729
2015-11: 894
2015-12: 524
2016-01: 741
2016-02: 499
2016-03: 600
2016-04: 495
2016-05: 744
2016-06: 1358
2016-07: 620
2016-08: 386
2016-09: 475
2016-10: 1052
2016-11: 578
2016-12: 612
2017-01: 484
2017-02: 424
2017-03: 467
2017-04: 657
2017-05: 560
2017-06: 427
2017-07: 354
2017-08: 373
2017-09: 491
2017-10: 491
2017-11: 464
2017-12: 424
2018-01: 628
2018-02: 847
2018-03: 659
2018-04: 158
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#537
That's great, thanks. I've downloaded a copy.
#538
There are some free online converters if there are no other easy options.

e.g.
https://www.aconvert.com/ebook/chm-to-html/
output is https://www.dropbox.com/s/jlj8yzs4qtz94zn/e4lit-q1w49.zip?dl=1
#539
Could you hash the addresses with a random salt and let the webserver return the original data plus the hash (rather than only a count summary). It would be slow too do this hash dynamically, but since all data except the current month is not going to change you could just process offline and serve static files.
#540
From the headers on the Javascript files, it looks like the older manual was generated by a program called chm2web.
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