Is there any chance of getting a copy of the database?
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Show posts MenuQuote from: Crimson Wizard on Sat 07/04/2018 22:19:06Quote from: Gurok on Sat 07/04/2018 22:06:21
In fact, if JPEG works for mask importing, that could be considered a bug.
You mean - that it is included in a file filter?
I think AGS uses same file filter for all image-related open/save operations.
if (bmp.PixelFormat != PixelFormat.Format8bppIndexed)
{{
// don't use bmp
}}
Quote from: Radiant on Thu 05/04/2018 16:41:36I think this is probably a good parallel for working on an engine:
I'm curious if you know of programmers who've succesfully made this work.
Quote from: selmiak on Thu 05/04/2018 17:46:45You could potentially decentralise the work (to reduce pressure on individual people) with something like this:
No idea if a 'Request a feature for AGS'-reward wouldn't backfire on the freeusers and devtime. Though these asked for features are probably really needed, so it should be a good thing. But if some more games like last & furious come out and maybe 2-3 months after the exclusive patreon release get released for everybody I'm fine.
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Quote from: Crimson Wizard on Tue 06/02/2018 15:04:23I'm wondering if the workflow is similar enough that, even if the scripting API is not a directly comparable, the editing tools could be shared (or just modular enough so both sets work in the same environment). The benefits would be, easier migration to MonoAGS from AGS, a newer editor for AGS in the short term, a boost for MonoAGS in the long term.
What I mean is that scripting API stays almost the same, from the looks of it. MonoAGS, on other hand is pretty different both in terms of scripting API and optimal coding approach.
Quote from: Crimson Wizard on Mon 19/03/2018 23:53:22
I made another build, but it is not final work, just for the test: https://www.dropbox.com/s/f62oqlis9a7zgho/AGS-3.4.1-debug.apk?dl=0
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