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Messages - myname

#21
Ha, I have tried conversion but I think my efforts are better served converting jaguars into vegetarians.  "Interesting" is what I was going for if "interesting" means "badass as shit".  Ha, but seriously I am happy with how it turned out and I think it is almost ready for everyone's enjoyment/judgement/hatred.  If anyone is interested I would love to get it beta-tested my a couple more peeps before I upload it...
#22
Thanks for the kind words Lasca.
If anyone would like to test The Pubicle (The Game), I would love some feedback.  My friends aren't much of adventure game players.  Honestly, I am thinking about ending our friendships because of it.  Just let me know about the testing situation via pms.  Thanks.
#23
The Pubicle Has Been Released

Billy Peden inc. is proud to announce:

The Pubicle (The Game)

Story:

As a safety inspector at an independent Weapons and Tech manufacturing company, every day for Steve Cumin may be his last.  With a bioengineered monster on the loose and a pompous homicidal weapons tester making a mess trying to stop it, this particular day is no different.  Play as Steve in this classic style (think low resolution) point and click adventure game that is meant to be humorous, with enough blood to satisfy your innate lust.  Can you make it out of the U.S.Annihilation building without soiling yourself?  Only time will tell...but yea, you do.

Screen Shots:







Progress:

- graphics 100%
- puzzles 100%
- scripting 100%
- music/sound 100%
#24
Thanks for the help Khris.  I'll choose my search parameters better in the future.  Thread can be closed.
#25
So, in my inventory window I have 4 buttons: look, interact, select, and exit.  The look button works great but the interact button just selects the object and the select button rarely works.  This is the script I have for the interact button:
{
   mouse.Mode = eModeInteract;
   mouse.UseModeGraphic(eModePointer);
}

I know I am missing something obvious and have looked through the index and tutorial but I'm really at a loss.  Thank you in advance if anyone can help.
#26
Wow, the "first time enter room" event was the most obvious solution.  I apologize. Thanks.
#27
I have my player give an inventory item to a npc and then walks to a door enters a new room and then speaks.  Unfortunately the player speaks before he enters the room out of order of the script.  Here is my scrip and thank you if you are able to help.


if (player.ActiveInventory == ibucket)

player.FaceCharacter(cJasper, eBlock); 
player.Walk(159, 147, eBlock);
cJasper.Say("Now that's a bucket St...hold on a second.");
cJasper.LockView(VIEW20);
cJasper.Animate(0, 7, eOnce);
cJasper.UnlockView();
cJasper.Think("Jaspa speakin...");
cJasper.Think("Oh my.  Well, I'll give ya a hand Geff.");
cJasper.LockView(VIEW22);
cJasper.Animate(0, 7, eOnce, eBlock, eForwards);
cJasper.UnlockView();
cJasper.Say("That boy is as useless as teats on a boar pig.");
player.Say("Don't care.  Get me out of here!...");
cJasper.Say("Take my clearance card, it will open any exit in the building and also the cash register at that Scrapple House on Conley Street.");
player.Say("Jasper you are a life saver.");
player.Say("Let me just grab my car keys and I'm outta here quicker than a greased up hog goin' down a waterslide.");
cJasper.Say("You go on boy.");
player.LoseInventory(ibucket);
cJasper.SetIdleView(7, 0);
player.Walk(181,118,eBlock);
player.ChangeRoom(5, 155, 165);
player.Say("Oh wonderful...Medawar.");
#28
Fixed.  Thank you Khris.
#29
Ha, thanks.  I don't  think I have the animating chops for that yet.  I put in the new script and I still had the same problem.  Here it is.

@3
  player.FaceCharacter(cNancy,eBlock);
Nancy:You son of a bitch!
Nancy:I'll slice your face off, drape it over my cat's litter box, throw it in the oven at 350 degrees for 55 min, and feed it to your moth...
  cSteve.LockView(18);
  cSteve.Animate(0,5,eOnce,eBlock,eForwards);
  cSteve.UnlockView();
Steve:Count it
  Wait(40);
Nancy:Oh my.
Nancy:My lord.
  Wait(40);
Nancy:This is absolute heaven.
Steve:It's extra strength.
Nancy:Oh, you are still here.
Nancy:Leave me and take whatever you want prick.
  player.LoseInventory(iciggum);
  player.Walk(247, 121,eBlock);
  Wait(20);
  player.ChangeView(26);
  player.Animate(0,1,eOnce,eBlock,eForwards);
  player.UnlockView();
  Wait(20);
  player.AddInventory(iwatercooler);
  object[1].Visible = false;
  player.Say("Finally, now Jasper can mop up.");
stop
#30
Thanks for the response strategyjunkie but I'm not sure exactly what I'm supposed to check in the GUIs settings.
#31
After a dialog where the player acquires an object my player freezes facing in one direction and when I try to walk somewhere else he just slides backwards to the point clicked.  Here is the option script in the dialog thanks in advance for any help:

@3
  player.FaceCharacter(cNancy,eBlock);
Nancy:You son of a bitch!
Nancy:I'll slice your face off, drape it over my cat's litter box, throw it in the oven at 350 degrees for 55 min, and feed it to your moth...
  cSteve.LockView(18);
  cSteve.Animate(0,5,eOnce,eBlock,eForwards);
  cSteve.UnlockView();
Steve:Count it
  Wait(40);
Nancy:Oh my.
Nancy:My lord.
  Wait(40);
Nancy:This is absolute heaven.
Steve:It's extra strength.
Nancy:Oh, you are still here.
Nancy:Leave me and take whatever you want prick.
  player.LoseInventory(iciggum);
  player.Walk(247, 121,eBlock);
  Wait(20);
  player.ChangeView(26);
  player.Animate(0,1,eOnce,eBlock,eForwards);
  Wait(20);
  player.AddInventory(iwatercooler);
  object[1].Visible = false;
  player.Say("Finally, now Jasper can mop up.");
stop
#32
Thank you pcj
#33
I receive this error whenever I try to search the forums:

Database Error
Please try again. If you come back to this error screen, report the error to an administrator.

Trying to figure out some things on my game but would rather search for past topics than create a new one.  I anyone can help thank you.
#34
Thanks, sounds easy enough.  So this should allow my character to move about in all directions like his normal walk cycle?
#35
Sorry but I could not find this in the game contents or on the forums...
I was wondering what would be the easiest way to change my players walk cycle in mid game, for example: If the player for some reason loses control of his legs and has to army crawl until he finds a certain object in the room and is able to walk again.  Thanks if anyone can help.
#36
Thanks Khris, I think this might be a little out of my league right now.  I'm going to take some time and watch tutorials before anymore scripting.
#37
Thanks for responding Khris, I am kind of confused about creating global variables and "if's".  Do you know what part of the game help index has info in this?
#38
Thanks for the response Ryan Timothy but that script still did not work.  I'll figure it out eventually.
#39
Sorry for not being more descriptive...My goal was not to have the water cooler be an item that the player could pick up into he realizes he needs it (dialog with Jasper).  Then when the player goes to pick up the water cooler again a dialog starts with Nancy.  Thanks for responding.
#40
I have looked over the tutorial on conditions and if's and think it just might be over my head at this point.

This is my script

function owatercooler_Interact()
{
player.Say("Don't know why I would need that now.");
if (dJasper1)
  {
    cNancy.Say("What the hell do you think you are doing?");
       player.Say("*sigh*");     
    }
}

Basically I want for the player to try o pick up the water cooler and the "Don't know why I would need that now." pops up.  Then after conversing with Jasper he goes to pick it up again and that triggers a dialog with Nancy.  Thanks for anyone who can help.  Much appreciated.
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