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Messages - nihilyst

#341
I, too, won't make it this week. I hope to continue after I've come back from a short vacation.
#342
COMMENTS

Miguel:
You did a great job on the head. That's one scary monster, and I'm curious to see how you will proceed with it. But I don't really like the backdrop, having just a wall there is not too exciting.

Misj:
Great concept. She's kind of cute and dangerous at the same time. The clothes' designs are gorgeous, but I don't have a favorite yet. However, the location looks like it is not that huge. Wouldn't such big wings be hard to handle then?

dactylopus:
The most abominable snowman! I dig the head, and I'm curious to see the lighting setup. loominous has shown a great example.

cat:
That has the potential to be one frightening illustration. Covering parts of the dragon gives it mystery, letting him attack from above makes him dangerously inescapable. Your illustation screams "SURPRISE ATTACK!". Great!

loominous:
At first I was a bit disappointed that you've chosen to draw a character that -- for my taste -- resembled a human too closely. But the longer I look at him, the more do my bones chill. That long, covered up body only gives a sense of what might be hidden under it. Now he's creeping me out, and that's a good thing, I guess. As always, the lighting setup is superb.

ProgZmax:
I'm not too fond of the cliff's perspective. You manage to tell a story, which I like. I really like Ilyichs colour-paintover; it just fits.

waheela:
Now that's different. Playing card with a monster. Makes you wonder who the first person might be. The repositioning of the hands gives it a dramatic effect, like he has been tricked or something. I like the first colored sketch. The textures and speckles give him personality, although I'm not sure where this scene is taking place.

Mordalles:
That sketch is awesome, and the colours really add to it. Nothing more to say. I'm excited to seeing the progress.

Cerno:
Dramatic scene. The pose still looks kind of wrong to me, but I'm not the right one to give you feedback on that topic.

Andail:
The monster looming from above is a great concept, although I could imagine bringing it in the foreground, a bit like cat's illustration, with the monster already chasing the bike, crashing the edges of buildings as it races through the streets. Nevertheless, I also like how it is looking now, the glowing eyes saying something like "Gotcha!"

selmiak:
That monster looks kind of cute, I can't help it. It might be the mouth or the "what's up?" kind of face. Don't know if that's what you were aiming at.

SookieSock:
My favorite! That tree monster gives me the creeps; I could easily imagine wandering around, when suddenly this thing starts to move.
The shot you've chosen is very dynamic, a perfect action scene!

Snarky:
Creepy, although, as others have said, this might work best in pure black and white. In fact, I could even imagine this being the final illustration in a children's horror novel. I have absolutely no idea how you might proceed with this apart from pushing the detail level.

Kasander:
Great monster, and already with so many details! You're on a good track to having an awesome illustration. My advice: Just keep going! :D

TheeOhFour:
Interesting setting, great monster. But it looks like it's dancing Gangnam style or something. Can't put my finger on the problem, though.

------------

I'm not sure how to proceed with mine. What's a proven method? Taking the sketch, blowing it up to 4000px and using it as a guideline, sketching anew? Start from beginning, using it as a reference? I've never done that kind of workflow before. Any advice?
#343
Here's my sketch.
#344
Well, it's a forest of kelp then. I like it best nonetheless ^^
#345
@cat: I really dig the first one. The dragon making his way through a bunch of trees, coming out of a forest on his way to the viewer who dared to set foot on his territory. Could make a dynamic illustration.
#346
Week 1, Sketch 3: Refining the first sketch

Another revision:


Changed the right side to achieve a better flow. Changed values and set up some colors to establish a mood.
Added a sign in the foreground as a hint that there might have been a town or a factory which has been flooded later.
#347
Update: added two composition sketches, one with rough values.

Week 1, Sketch 2: two ideas for composition; one already with rough values

This one shows off the entire lake's floor with the creature growing out of a huge mess of a blob that covers the ground. On top, there's a boat visible to showcase the hugeness of the 'thing'. The tentacles reach out for it, but can't reach it, as if they were trying to break loose and escape their body, but they are stuck. They have to wait until they have grown even more. I'm not too happy with the right side yet; I'll have to revise it.
In the value sketch I tried to capture a rather tranquil feeling, with patches of sunlight shimmering on the floor, showing that this creature is part of the normal world and not evil at all.
Ideas: Cover the ground with some pimples and other gross stuff. No one should ever feel comfortable diving down there.


This second pic is closer to the water surface. But the more I look at it, I get drawn back to the first concept. Yeah, I like the first one better and will work on it from now on.

(Click to warp to original post)
#348
Week 1, inspiration


Week 1, Sketch 1: general idea


I want to make a gigantic undersea creature, maybe some kind of mixture between plant and animal in a way that it resembles an animal with tentacles, a mouth and stuff, but that it grows and spreads like a plant. I want to display a creature that has taken an enormous amount of the floor of a lake. Spreading like a giant fungus and to show its hugeness, many instances of the same thing should be seen, like many mouths, tentacles and stuff stretching into the background. The water surface should be seen from below, maybe with a small boat on it.

Ideas: Some bioluminescent parts of the creature to get some illumination down there.

----
Week 1, Sketch 2: two ideas for composition; one already with rough values

This one shows off the entire lake's floor with the creature growing out of a huge mess of a blob that covers the ground. On top, there's a boat visible to showcase the hugeness of the 'thing'. The tentacles reach out for it, but can't reach it, as if they were trying to break loose and escape their body, but they are stuck. They have to wait until they have grown even more. I'm not too happy with the right side yet; I'll have to revise it.
In the value sketch I tried to capture a rather tranquil feeling, with patches of sunlight shimmering on the floor, showing that this creature is part of the normal world and not evil at all.
Ideas: Cover the ground with some pimples and other gross stuff. No one should ever feel comfortable diving down there.



---
Week 1, Sketch 3: revision of the first sketch



Changed the right side to achieve a better flow. Changed values and set up some colors to establish a mood.

----
I really like what all of you've done already. Great stuff! And so many different approaches. :)
#349
The Rumpus Room / Re: Name the Game
Thu 09/05/2013 00:02:30
Phantasmagoria?
#350
Thanks for the input, Anian. Now I see how awfully off my character looked. I tried to get rid of the messy parts:
[imgzoom]http://www.longwayhome.de/zeug/critics/cc_char_01b.png[/imgzoom]

I've made another character, too, and tried to incorporate your ideas from the start.
[imgzoom]http://www.longwayhome.de/zeug/critics/cc_char_02a.png[/imgzoom]
Not sure about the arms, really. They don't seem to be quite right, but I'm trying to get that refined.

About the lighter outlines, waheela, I think that might work, and I will take it into consideration. I only have one unfinished background so far, but it should give an impression on how it might look in the game.
[imgzoom]http://www.longwayhome.de/zeug/critics/cc_char_0102_bg.png[/imgzoom]
Looking from far away, the version with lighter colors looks kind of ghostly, so I might stick to the darker ones.

Thanks again! :)
#351
That definitely is an improvement, thanks :D I'll try to fix my odd parts.
#352
Hey, guys,

drawing characters never has been my strength. I just suck at these kind of things. But since I'm planning a new game at the moment, I pushed myself to try it again and pixelled a private eye character.
[imgzoom]http://www.longwayhome.de/zeug/critics/cc_char_01.png[/imgzoom]

I'm happy that it kind of resembles a human being, but I have the feeling that something is horribly wrong here. The lighting on the jacket seems off, but everything I do with it makes it look even worse. On this resolution, I believe, one single pixel has some serious impact on the overall look. I've been messing around with this guy for a while now, but I'm not too happy with him. Thus I seek your help. Any tips on where and how to improve this?

Thanks! :)
#353
The Rumpus Room / Re: Name the Game
Mon 29/04/2013 21:41:44
Trampoline, you were right :D
#354
Completed Game Announcements / Re: THE BUM
Sun 28/04/2013 21:38:46
I really enjoyed playing The Bum, although I got stuck on
Spoiler
finding some hotspots (like the small end of the branch or the flies).
[close]

Graphics, music, sfx, humor and lots of funny animations. Good one! Play it! :)
#355
The Rumpus Room / Re: Name the Game
Sun 28/04/2013 18:20:01
Hint: It's a German game by a German game company, based on a story by a well-known German writer.
#356
Hints & Tips / Re: The Bum
Sun 28/04/2013 15:32:46
Ah, thanks. Should have thought of this earlier :D
#357
Hints & Tips / Re: The Bum
Sun 28/04/2013 15:11:16
I can't figure out
Spoiler
how to get rid of the biker guy to get some seeds. I thought it'd have something to do with the web in the sewers, but nothing's working. Inventory: matches, jar, noetbook, hammer, toolbox, ultimate weapon, protected saw, long pole.
[close]

Thanks in advance! :)
#358
The Rumpus Room / Re: Name the Game
Sat 27/04/2013 14:35:40
I, too, wondered ...
#359
The Rumpus Room / Re: Name the Game
Sat 27/04/2013 14:30:20
#360
The Rumpus Room / Re: Name the Game
Sat 27/04/2013 13:37:11
I think I recognize the landscapes. Is it Sentinel?
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