Quote from: rbaleksandar on Tue 21/04/2009 14:09:13
What I'm talking about here isn't personal opinion mixed with feelingsI'm talking about the art itself. It's like taking a movie and put a cartoon character in there without any work done to mix them both good. The style that you use for your background is totally differen from the (pixel)-art you're using to make your character. Either pixelize the background or change the character. Another way to do the trick is to stick to Hudders's suggestion. It's not necessary to make hand-drawn backgrounds. You can always make some kind of collage with photos and put a pixel-character. I've seen this many times and it looks really great. So better change the background in your case and not the character. Don't make it so washed up...But hey - it's your game after all
Do whatever you want and like to.
I understand/appreciate the difference between the 2 styles, and I completely do like the analogy you made about movies with cartoon characters in them. I really don't want to do hudder's suggestion, since I like the animation, movement of the characters. I kind of dislike games where the characters just move poses periodically, and don't want my game to be like that.
What did you mean by "collage with photos and put a pixel character"? Also, by "don't make it so washed up", what do you mean? The decolorization?
I really like the pixel characters I've developed over the past few weeks, and definitely want to keep them. Maybe I will work on pixelizing the backgrounds.. Take my existing BGs and work them over into pixel format or something.. I dunno..
But all things aside, here is another take on the main character standing image. I made him lean a bit less, and trimmed/evened out the legs some. Thoughts?

Thanks,
Bill