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Messages - quo_sp

#21
Thanks for the support, we are working fast  ;)

Updated first post with "Persecuted", next "The Honeycomb"
#22
Thank you Darth Mandarb  ;), updated first post.
#23
Updated post with "Hidden Temple", next step "Persecuted"
#24
Quote from: Snarky on Fri 29/07/2011 06:54:47
I'm just wondering, is there some reason why it's called "The Idol Proyect", or is it simply a misspelling?

Yes is a misspelling is The Idol Project  ;), sorry I thinked in spanish :)
#25
Updated post with "The Guardian", next step: "Hidden Temple": :)
#26
Yeah, Jandemor,  ;)

He is programing the game and doing a great job, with interesting situations,  :D, and a great stuff spriting characters and animating In the screenshot you can see also to Satipo and Barranca made it by Jandemor.  ;)

BaptisteTheFool, we don't have still contemplated the possibility of multiple paths, but will be new and interesting situations.
#27
Update post with "A long way", next step: "The Guardian");
#28
BaptisteTheFool, actualy someone is working on it, but ideas are welcome :)

Update post with "Death Traps": "Legend say that the Temple is guarded by 3 Gods: Sun, Serpent and Thunder."

Next step: "A long way");
#29


News:

Tanis have been extended to the complete Raiders of the Lost Ark :), now we are a team, actualy working in the prologue that will be completely playable :).

We will update the image above with the recent advances (all of the prologue), next step: "Death Traps".

The Idol Project Has started :)
#30
Thank you SuperDre  ;)

Quote from: fan1bsb97 on Mon 06/06/2011 01:23:51
NM figured it out!

Although...that last screen cap never appeared.

The last screen is part of the extended demo, I'm woorking on it.

By the way I' reworking in some parts and characters. This is a sample of the new look of Sallah and Indy disguised.

#31
Thanks to all  :)

About the translation, I would like to say that Batiste did a great job considering that he worked on a first translation made ​​by me and that was pretty bad, I think this could cause confusion.

It is true that lack interaction, that is because I focused on everything that surrounded the puzzle and many things were left undone, I hope to fix everything in the next demo.

Selmiak
Spoiler
maybe you need another object that was you before.
[close]

Mati256, it is the same.

What about the puzzle?
#33


News:

Tanis have been extended to the complete Raiders of the Lost Ark :), now we are a team, actualy working in the prologue that will be completely playable :).

We will update the image above with the recent advances (all of the prologue), next step: "Death Traps".

The Idol Project Has started :)


****************



Raiders of the Lost Ark - Tanis

This is the first part of the Tanis section that will cover the map room. The objectives will be to find the way of to entry in the map room and to try to discover where is the exact situation of ark of covenant in the Tanis dig, after that it not will be a so easy task to leave the map room.

This is a English sort demo proofreading by Jared F. that will show one of the puzzles involved in the task of to entry in the map room. A new extended demo is under way.

Music in the sort demo is only for test and include a few cuts of the original soundtrack. An amazing midi music of the original soundtrack is under way composed by Victor M. García Crespo, hope be ready for to be included in the extended demo.

Video trailer created by Roberto CG from indianajones.es





More information and download of the demo from:
http://www.indianajones.es/videojuegos/raiders-aventura-english.php

Hope you enjoy.
#34
Critics' Lounge / Re: Knight sprite
Tue 26/04/2011 12:26:02
In this page http://www.juniorgeneral.org/load.php?Period=2 you can find a lot of historical samples of medieval soldiers and knights, poses, weapons, armors and helmets.  Those samples are not sprites but can be used as a basis for creating new sprites.
#35
Thank you hansolo1970, the English demo will be ready for download very soon.  ;)
#36
But I think that you only need a region, is the same region_id for all the craters, you only have to draw the region in every crater using the same region_id (only one), the areas of the same region is not necesary that be conected.
#37
Why don't create an animation for when the soldiers leave the crater?, the animation can jump or climb the crater. You can create regions inside the crater and when a character leave the region you can change the view to the animation and after leaving change it again to normal view.
#38
AGS Games in Production / Re: The Second Man
Sun 17/04/2011 21:03:33
Magnificent Cianty, great stile, backgrounds and promising gameplay, waiting to play it soon.   :)
#39
Thank you Mad, it is more detailed version  ;)
#40
Thank you Batiste, good apreciations :)

So, finally I think that the original FOA hat is the better.

So, returning to the original, I have modified it a little.
In the center the original hat, and in left and right two different modifications.


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