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Messages - quo_sp

#41
Quote from: grim107 on Fri 08/04/2011 23:14:30
I hope I'm not interrupting anything important here, but everything looks like it's shaping up great! Unfortunately, I don't speak Spanish and am waiting (impatiently) for a translated demo. When can we expect to see this?


Hope next week be ready :)

First I'm going to finish tanis part, after maybe continue with other parts.


Batiste your modifications are good, I will try to light a little the jacket.

Other version of the hat for test.

#42
Without the blue can apreciate better the shape, well later, I will work to try to improve the color.

#43
It is not easy,  :(

This is a new version, I think is a bit better, it seems more fedora I think.

#44
Thank you Baptiste and cianty.

I have revised the hat.

#45
I have revised the sprite, left old, right current revised, the old sprite seemed a bit thin.

#46
Thank you nads and Theo, Dietrich character is based on Kerner of FOA.

ProgZmax is a question of time too, I can develop the game more fast if I use other base sprites, but after I can replace it if necesary :)

Torsten, it is not conected, I never seen this captures either, thank you very much :) it looks awesome.
#47
Thank you cianty.
I think that in this other frame the "hen effect"  ;D is corrected.

#48
Well, the translate of the sort demo to English hope will be ready for next week, while I’m working in the extended demo.  :)

By the way, after the room map chapter, Indy will have to put his wested leather jacket again, so thinking  in the future I have planed to remade the original FOA sprite to make it a little more raiders, using originals capture of the films and parts of the FOA sprite (the face by example).

This is a sample comparing FOA sprite (left) with mine (right).



The pose of my sprite is based  in this capture of the temple of doom.


By the way a few characters that in part will appear in the extended demo. From left to right, Belloq, Dietrich, Gobler and various soldiers of the dig.


I have advance more backgrounds too. In order to make it the sand lees grainier I have working in to improve the texture, this is an example of the left side of a new background.

#49
Cianty, indianajones.es is a big spanish fan community of indiana jones.  ;)

BaptisteTheFool I have translated part of the demo. Hope will be ready soon.  :)

Thank you Mati256.
#50
Hello, Spanish demo is ready, This is a short demo, but I'm working  expanding it, then I wil translate the final version of the demo to English.

Anyway Spanish speakers can dowload the demo from the spanish indiana jones website.

http://www.indianajones.es/videojuegos/raiders-aventura.php

Hope enjoy. :)
#51
Mad, your revision is awesome,  I like it ;), and you was right  I made BG grainier to better tie in with the others BG.

Mati256, I still have no date, I can not work all days in the development so it is deficult to stimate a date, but I hope will be soon.
#52
BaptisteTheFool, i will have in mind for future revisions, now I want to advance all I can.  ;)

Actually I am working with the demo, scripting, animations  and adding objects and details for the demo backgrounds.

I have reworked some backgrounds too, here an example, left actually BG compared with old BG.



This is a character that will appear in the demo, with part of his set.

#53
Quote from: cat on Thu 24/02/2011 12:11:40
The head can bounce up and down a bit in the front walkcycle, but it should definitely not bounce left and right.

Thank you cat, what about now?


Mad, you are right, the bag is missing, I decided not include it, maybe in future versions.

Mati256, for me imageshack pictures is OK.
#54
The rest of the sides.



And the front walkcycle

#55
Well I have advanced the script, but now I am working in some sprites of the dig, and now I have improved the sprite of Indy.

I have fixed the bag strap to the correct shoulder as appear in the film and I have added the wip and the holster for the gun too, and reworked a little the shirt.

I think it's a bit more work, becouse I have to work with animations of sprites for each side, becouse now, left and right side must to be diferent.

This is the new look, I think it is a little more "raiders".



By the way, this is a sample of a german soldier in the dig.
#56
Thank you very much Ouxxey_games, good work  ;), I will try to follow your recomendations, I have let it this BG to improve later in order to advance in the development. Now I'am working with other BG that has much to do with the previous.

Mati256, I have a blog but it is not finished becouse I have no time, the priority is the development of the game. By the way the blog it is not still translated. I will inform of the blog when be ready. About the translations, my idea is to translate the game to English including the signs.
#57
I think is a awesome BG, very good, the only think is that when you talk about grass to me seams forest too.
#58

Thank you very much for the examples and the tips, are very usefull, I will try to implement it and continue with the development.  ;)


BaptisteTheFool, You are right with the sprite of indy, your version is more accurate, thank you I will try to improve it.  ;)
#59
Thank you very much for your usefull tips

Monsieur OUXX, I have improved the bags and I think I have corrected the hill effect.

Mad, I have added the car and the tower, tents are still missing, trying to create an ilusion of distance.

I have worked too the sand texture of all the ground.

#60
Well, I have been advancing the production of the game, but now I have started a new background necesary to continue with project.

This is an unfinished background and some elements are missing, but before continue and in order to avoid to remake parts, do you think there is something to improve or perspective errors?

Below the source images that is based the background.

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