Quote from: lipaoklipa on Thu 14/06/2007 07:34:18
Yes,sorry.I was in a rush.My internet broke down so i had to use the one in my school.The thing is...
I have made the intro of the gm.Now al of the characters have scatered around the house.And i have place the interact(talk)on some of them.I wondered how can i change what they say in the interact later in the game.
You can create a graphical variable, named "intro" or whatever, which is set at 0 at the start. Then once the intro's over, as the last command set "intro" to 1. Now add a new command under the talk interaction, and select "conditional: if a variable is set to a certain value". Choose value 1. Now add a child action under the conditional and choose "display message", then type your new message. Just make sure you add a "stop running more commands" command at the end of the conditional, or the game will display messages meant for the intro.
This may not be the most efficient way to do it as I'm a beginner myself, but it's probably the easiest, as it can be done from the GUI.