Hi.
Hope it is ok to ask about this here.
Am trying to get Adventure Game Studio to run under wine.
Currently it displays the splash screen but dies there.
Upon launching via console :
Code: ags
Currently I am on wine 2.2-1 and kernel 4.9.11-1
Hope it is ok to ask about this here.
Am trying to get Adventure Game Studio to run under wine.
Currently it displays the splash screen but dies there.
Upon launching via console :
[razing@localhost Adventure Game Studio 3.4.0]$ wine AGSEditor.exe
fixme:msvcm:CrtImplementationDetails_DoDllLanguageSupportValidation stub
Stacktrace:
at <unknown> <0xffffffff>
at (wrapper managed-to-native) <Module>.GameSetupStruct.{ctor} (GameSetupStruct*) <0xffffffff>
at <Module>.?A0xb17522b6.??__Ethisgame@@YMXXZ () <0x00013>
at <Module>._initterm_m (*()*,*()*) <0x00029>
at <Module>.<CrtImplementationDetails>.LanguageSupport.InitializePerProcess (<CrtImplementationDetails>.LanguageSupport*) <0x00063>
at <Module>.<CrtImplementationDetails>.LanguageSupport._Initialize (<CrtImplementationDetails>.LanguageSupport*) <0x001cf>
at <Module>.<CrtImplementationDetails>.LanguageSupport.Initialize (<CrtImplementationDetails>.LanguageSupport*) <0x0006f>
at <Module>..cctor () <0x0002f>
at (wrapper runtime-invoke) object.runtime_invoke_void (object,intptr,intptr,intptr) <0xffffffff>
at <unknown> <0xffffffff>
at AGS.Editor.NativeProxy..ctor () <0x0006b>
at AGS.Editor.NativeProxy.get_Instance () <0x0002f>
at AGS.Editor.Factory.get_NativeProxy () <0x0000b>
at AGS.Editor.ApplicationController..ctor () <0x000bf>
at AGS.Editor.Program.startupTimer_Tick (object,System.EventArgs) <0x00137>
at System.Windows.Forms.Timer.OnTick (System.EventArgs) <0x00029>
at System.Windows.Forms.Timer.FireTick () <0x0001a>
at (wrapper remoting-invoke-with-check) System.Windows.Forms.Timer.FireTick () <0xffffffff>
at System.Windows.Forms.XplatUIWin32.GetMessage (System.Windows.Forms.MSG&,intptr,int,int,bool) <0x00543>
at System.Windows.Forms.XplatUIWin32.GetMessage (object,System.Windows.Forms.MSG&,intptr,int,int) <0x00037>
at System.Windows.Forms.XplatUI.GetMessage (object,System.Windows.Forms.MSG&,intptr,int,int) <0x00039>
at System.Windows.Forms.Application.RunLoop (bool,System.Windows.Forms.ApplicationContext) <0x00b43>
at System.Windows.Forms.Application.Run (System.Windows.Forms.ApplicationContext) <0x00043>
at System.Windows.Forms.Application.Run (System.Windows.Forms.Form) <0x00033>
at AGS.Editor.Program.RunApplication (string[]) <0x00147>
at AGS.Editor.Program.Main (string[]) <0x00023>
at (wrapper runtime-invoke) <Module>.runtime_invoke_void_object (object,intptr,intptr,intptr) <0xffffffff>
=================================================================
Got a SIGSEGV while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.
=================================================================
err:seh:setup_exception_record stack overflow 1952 bytes in thread 0009 eip 7bc5fb97 esp 00240b90 stack 0x240000-0x241000-0x340000
^Cfixme:console:CONSOLE_DefaultHandler Terminating process 8 on event 0
err:mscoree:expect_no_runtimes Process exited with a Mono runtime loaded.
Currently I am on wine 2.2-1 and kernel 4.9.11-1