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Messages - salak

#1
I'm not sure if this is the right place to ask this but, does this template support saving and loading? If not, can I add that function manually or is there a plugin or something to do that? I hope the question is not sheer ignorance but this template works really perfect for me.
#2
That was exactly what I needed to know since a long time, thanks a lot.
#3
the character says his words instead of walking, and then cutscene ends. function goes like this:


function room_FirstLoad()
{
StartCutscene(eSkipESCOnly);
{cHaliKarisi.Walk (435, 181);
cDeha.Walk (142, 190);
cDeha.Say ("blah blah");
}
EndCutscene();cDopsu.ChangeRoom (15);}

cDopsu is the playable character. cHaliKarisi walks, but cDeha doesn't.
#4
Completed Game Announcements / Re: THE BUM
Mon 02/09/2013 23:09:59
thanks to developers, it was great fun, especially for a football lover and ronaldo disliker such as me :) more, please :)
#5
I tried it but it caused en error. No wonder I made a mistake in dialog script. It's hard to be a total beginner with poor scripting skills :)
#6
yes, the truth is I put my tail between my legs and learned to use run-script function, which I should have done in the beginning.
#7
thanks a lot, this forum's a great help.
#8
thanks for reply.
well, actually function of a hotspot should have changed with the value. function is:

function hYukari_Interact()
{
if (deha_arandi == 0)
{player.ChangeRoom (8, 39, 173);}
else {
player.ChangeRoom (9, 39, 172);}
}

Function actually worked when I started the game with value=1. That's why I thought there's something wrong about the dialog, but I'm not sure about the function, either.
#9
I wanted to make the value of a variable change after a dialog proceeds with the proper choices. Dialog goes like this:

.......
@3
cFake: Where are you, son?
cDopsu: I'm in the Dumbell Palace, dad.
cFake: What the hell are you doing there anyway? Just wait, I'm coming.
set-globalint 1 1
lose-inv 4
stop

The value is meant to change from 0 to 1 after this dialog, but I guess there must be something missing as the result of the change does not occur anyhow. AGS does not seem to show any error messages. Is it something about spelling or about the idea of using that command?
#10
that's exactly what I've been searching, thanks a lot.
#11
thanks a lot.

actually, the template I tried to use is called "AGS Left and Right Click Open Source Template (ALARCOST)", I wanted a simple way of interacting with game, clicking to hotspots/objects.
#12
thanks, that folder exists and template files are in it, still they don't appear. I downloaded the templates from americangirlscouts resource page and characters from maniac mansion mania. my .net framewok version is 2.0. I wrote these in case there's something about compatibility.
#13
I use Xp SP3 and have the last version of AGS installed. I put template files with agt extension to main AGS directory and also templates directory but they don't appear on the template selection scene. Importing external character files (.cha) result on an error message. Is it about compatibility, should I have an older version of AGS?
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