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Messages - scotch

#1221
Ah I see, you have to put the code in a function, not just at the top of the script.  Go onto interactions, choose the appropriate interaction (like 'Player enters screen') and choose Run Script.  Put the code in there.  You can create variables outside functions in the rooms script so they can be accessed by all the functions, but you need to put the rest of your scripting into the interaction functions.
#1222
It always is something simple ;)

'objecton (0)' should be ObjectOn (0);
#1223
You have to use scripting I think, it's no trouble though.  Just put the avi in your compiled folder and when you want it to play (like in an object interaction for example) choose to run a script and put in it

PlayVideo("video.avi",0,1);

That's all there is to it.

It won't be put into the game exe, you have to put it into the compiled game folder, FLC is done differently, look in the multimedia functions section of the help file.
#1224
I asked for this a while ago, it would be a useful thing to have, it would complement the new seperate x/y walk speeds very nicely.
#1225
It's sad that stuff like this can be seen in fairly mainstream circles in the US :/  Even with all the issues over muslim asylum seekers and tensions between communities here (Britain) in some areas, something like that could only be seen in some racist fringe party's propaganda... and even then they might try to sound less racist so they can get a bigger audience.
I think the majority of Americans can see through it though, I hope so.
#1226
I don't think making people pay for email or have a limited number  would work, it's entirely possible to set up a mail server on your own machine isn't it?  You don't need to go through an ISP, as long as you have the bandwidth (and small text spams aren't going to take a lot) it would be very cheap to send out a million spams a day.
Putting legal controls on it is the only way I can think of of reducing it, and even if it moved offshore it shouldn't be too hard to persuade smaller countries to cooperate, it's not like spam would ever provide them with jobs or a lot of money, it's only a small group of people worldwide who do it.
#1227
P:DA is a good game, but the author of this doesn't claim to have played every single freeware adventure, he may have missed that one.  It's a good top ten even without it.
#1228
The most popular screen res is 1024x768 these days.  But there are still a fair number of people using 800x600.. and people like me who have the opera toolbar (or something similar) down one side of their browser.  I'd change the tables so they resize to the width of the screen.
It's a nice design though.
#1229
It's a good list, nice to see it has games from different engines, I really much get round to playing Out of Order someday..
#1230
If you use the automatic transparency in PS or PSP or a 3d program then saveas png or tga the correct colour information for the transparent parts is saved too so it's not a problem for anyone who isn't painting their own alpha channel, and hopefully the people who do will know what they are doing.
#1231
General Discussion / Re:The new Hotmail
Tue 02/12/2003 18:56:10
I didn't notice anything had changed until I saw this thread.. I still can't quite remember what was different.
#1232
You can't redo the graphics in Space Madness, they are great!  Seriously, please don't change them, just finish the game.
I really want to play more.

The character art is especially good, I'd definately play the finished version if it looks as good as the demo.
#1233
FLC is packed into the exe, but the other video formats are not, they are put as seperate files in the compiled folder.. you can name them whatever you like, like video.dat to make it less obvious they are video files, but some way of packing them would be nice so people can't view them before they get to the right place in the game.
#1234
Yes, jpg is bad, gif screws with the colours if you save from paint, but save a bmp and use that converter.  Should have the exact same colours and be much smaller filesize, and is allowed by the forums.  AGS can import pngs now, too.
#1235
Why can't you convert to gif or png?  Do you like getting the I'm with stupid image every time you post an image?

If you need a converter try this: http://agagames.com/scotch/BMP2PNG.EXE

just drag your bmp file onto it and it'll make a png version of the same colour depth.

The image is nice though, only major critisism is that the flat front of the building is shaded like it is curved.  But overall looks quite nice, if a little bare.   Perhaps add some clouds and plants?
#1236
It may be that your character is colliding with the house when you try to walk there, check the 'Can be walked through' option on the house character.
#1237
Not sure if this is what's causing the error but it should be FollowCharacter(0,-1); I think.

Why are you using FollowCharacter() to make him walk to the house, instead of MoveCharacterBlocking()?  Follow character is for making characters follow other characters...
#1238
Technically: Firstly you need to draw the character graphics in a paint program, then go into AGS's sprite manager and import the images, then go the the View section, create a new view and set up the images in the animation loops, then go to the Character editor and make a new character, set it's normal view to that view you made, set the room it should start in and it's coordinates and you have a fully working character in AGS.
Creatively: it's much harder to make a good character.. just ripping off good ones you've seen around the place can be a good idea at first ;)  There are some good tutorials around like the one just posted you can find.
#1239
There is a version of the code on this page:
http://ags.slaveinostudios.com/tips.html

Apparently it might not be the final one that was here, and a bit buggy but i haven't tried it.
#1240
the < 128=transparent >128=opaque sounds good to me, you could at least design your game with that in mind.  It might sometimes look a bit odd but it's the best way suggested so far I think.
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