So the idea is to have an standard description of rooms and characters, like what already exists in game.agf, but with all the remaining binary information in it too, so some rewritten engine could load this data easily. And this other engine implements the entire AGS script engine, and AGS API?
I'm not saying it wouldn't help things along a little, but it seems like if you're reimplementing the entire AGS engine, loading the AGS file formats is one of the less complicated things on your list. If I was doing it I'd want to go that extra mile because loading the original formats means compiled games can be made to run too.
I'm not saying it wouldn't help things along a little, but it seems like if you're reimplementing the entire AGS engine, loading the AGS file formats is one of the less complicated things on your list. If I was doing it I'd want to go that extra mile because loading the original formats means compiled games can be made to run too.