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Messages - scotch

#1661
A couple of other things too.. the coaster at the end.. the sea in the cutscenes.. and probably some bits I forgot.

I suppose the difference is it was kind of toon shaded to fit in with the hand drawn graphics.
#1662
3d does not require less talent..  maybe crap 3d ;)

I'm not saying you shouldn't use 3d at all.. I thought it worked quite well in CMI for instance.. but overall 2d looks better.  I should play KQ2vga someday..
#1663
The drag and drop doesn't work on my Windows 2000 either, would be nice to have though.
#1664
Yes of course it is :)   You would make it as a GUI, something I can't really help you with..

Just make a settings gui that covers most of the screen and have it turned on by the button on the gui bar.
#1665
General Discussion / Re:Physical problems
Wed 07/05/2003 01:00:27
If you don't go you might die.  :P
#1666
shouldn't that be

import function TurnCharacter(int, int);

in the script header?
Don't know if it makes a difference..

Nice script btw ;)
#1667
you shouldn't actually write flic1..
if it's called flic1.flc you should use
PlayFlic(1,0);

The error you're getting is caused by you putting it in wrong, not the flc file being bad.
#1668
General Discussion / Re:What are you reading?
Tue 06/05/2003 23:03:15
:( I haven't read a whole book in.. uh many years.
#1669
Ah I see.. well a lot of animation software can output to avi, I think PSP Animation Shop can.. and flash for vector art.  Or there are bound to be programs that can assemble a sequence of frames into an avi if you search for them.

But you probably know it's usually better to make your cutscenes in AGS if you can due to size unless you're some ace animator and can do something that couldn't be recreated in ags just as well.
#1670
What kind of animation do you mean?  any paint program can make animations for ags...
#1671
You'll have to be more specific on what kind of animation you want!!!!!  Is it a character animation, and object animation, a video animation you made or what! ??? ??? ??? ??? ??? ??? ??? ???

And you want it to play when a key is pressed right ??? ???
#1672
personally I prefer 3d over 2d.. especially as it slowly becomes less ruled by the power fo the hardware people have and you can be more creative.  But 3d images are drawn with 3d perspective.. as soon as a 3d character moves a bit on the screen in a 2d game it's perspective looks wrong, that's the main problem for me.. if AGS supported 3d characters I'd certainly be using them, I just prefer them, but rendering 3d objects into 2d sprites doesn't look very good imo.
#1673
'Is it best to use 2d or 3d?'.. that's like saying is it better to use oil paint or scupture..  but I assume you mean for an ags game, yes?

If so then 2D is better.. almost certainly and especially if you've never used 3D before.

And that isn't coming from some old school member of the community who hates anything polygonal.. I am a better 3d artist than I am 2d I think, but for 2d games 2d always looks better imo.
#1674
You do that with Global Ints, generally if it's just going to be an on/off thing you set the into to 0 for off and 1 for on.

GetGlobalInt(int number); gets the int.. so if you wanted to let the player go through the door if it's kicked in you test it with
if(GetGlobalInt(300);==1) {NewRoom 2 etc..} else {Display("The door blocks your way.")}

when the door is kicked in you would do SetGlobalInt(300,1);

You should write down somewhere what ints you're using for what events or it can get confusing.

That sounds like it would solve what you're asking.

If you wanted to make a whole function off when the int is off you could just put
if(GetGlobalInt(300)!=0) { rest of the function}
#1675
Sounds like a good Photoshop Phriday idea :)
#1676
Well.. it worked on my pc, and AGA's.. the only connection I can think of is that we both use windows 2000.

Anyway, it's a great demo, short.. but I loved it.  Seems like it'll be a game I'll really enjoy :)
#1677
Heh, something about torturing kittens always make people get angry.. that's probably why this was so successful, I remember seeing it on TV a long imte ago :)
#1678
Only that it's a joke.. but not very funny.
#1679
You can't have missed it in the manuals..

but DisplaySpeech(CHARID, "Speech");
is used to display speech.

If you want to use it when the character looks at a hotspot you just go onto the hotspot in the editor, go into the interactions editor, click on 'Play looks at hotspot', choose Run Script and put something like DisplaySpeech(0, "Oh look, a tomato."); in the script.
#1680
It's not finished :( but I promised I'd enter and I need to go out for a while so thought I'd post it now.  Should have started earlier..


Love yours, Plasticman.

Edit: :P For correct resolution
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