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Messages - scotch

#1681
Critics' Lounge / Re:old house / night scene
Fri 02/05/2003 11:00:57
That's nice :)  Like the depth of field effect and the colours.. it could be entered in the BG blitz I think.

Edit: Oh yeah.. it is ;D
#1682
If you make a label on your GUI you can type @OVERHOTSPOT@ in it, that gives the name of the hotspot the mouse is over.  Is that what you wanted?
#1683
General Discussion / Re:what's your nickname?
Thu 01/05/2003 23:33:20
Scotch is a variant of Scott, which is my surname.

Well I didnt come up with it ok..
#1684
Competitions & Activities / Re:MAGS - MAY
Thu 01/05/2003 22:25:28
yeah me too, but the only game I can think of that people were dissapointed with is MI4, and it's one I haven't played yet :/  maybe I'll just pretend I really hated MI2.
#1685
erm, well it should be above.. make sure you have the right number of the object and uh yeah that's all I can think of.

btw, in my manuals it's lowercase.. strange.
#1686
Maybe to you :P to AGS it's completely different.
#1687
function room_a() {
  // script for room: Player enters screen (after fadein)

  SetObjectView(0,3);
  AnimateObject(0,0,19,1);
  SetObjectIgnoreWalkbehinds (0,1);



}
#1688
Competitions & Activities / Re:MAGS - MAY
Thu 01/05/2003 18:39:14
Yeah, I do think it'd be better if it was just 'a parody of an adventure game'.. personally I can't think of one I've been dissapointed about..
#1689
Well, making objects appear and dissapear is done with ObjectOn(int object); and
ObjectOff(int object);
You can do that anytime.. if you change the view with SetCharacterView(int char, int view); just add ObjectOn(int object); after it to make an object appear..
#1690
Put this in your global script:

function SayMessage(int person, int message) {
 string buffer;
GetMessageText (message, buffer);
DisplaySpeech(person, buffer);
}

and this in your script header:

import function SayMessage(int , int);

Then you can use the function like
SayMessage(0, 998);

which should make character 0 say 'You run your hands up and down you clothes.' (unless you changed that message of course)
#1691
Oh yes, btw the key is 'lol'.  They set it while waiting for CJ to arrive so they could talk about fixing Rog.  Felipe is opped but asleep so we can't get rid of it yet.

Oh yeah, it seems they were banned from Quakenet, they're gone now.  And after MillsJRoss apologised for turning them in to the feds as well :)
#1692
no, that sounds like a good idea too, as it just uses a normal AGS room there's less likely to be any compatability problems I would guess.
#1693
Critics' Lounge / Re:Fireplace
Thu 01/05/2003 09:53:05
I think he wants animated fire, that's why it's not built into the bg :)
Nice work trap.
#1694
It's not so bad them taking over #agsfun it's that they killed Rogie :'(

This is the kind of action you'll see in #ags today

Roger has joined #ags
* L sets mode: +o Roger
* Roger has quit IRC (Read error: EOF from client)
* Roger has joined #ags
* L sets mode: +o Roger
* Roger has quit IRC (Read error: EOF from client)
* Roger has joined #ags
* L sets mode: +o Roger
* Roger has quit IRC (Read error: EOF from client)
#1695
Yes but we gained their trust, they opped some of us and now we're negotiating :)  They just seem really really confused, it's funny.
#1696
The precaching and stuff won't be a problem, but to keep filesize down and speed up you could consider using 256 colour.. I think your art suits it.
look at http://www.agagames.com/scotch/noir2-woh.jpg
that's your BG turned down to 190 colours with no low colour editing to improve it at all.
Also 640x480 is better than 640x400, just because of the square aspect ratio, the streched graphics always annoy me in the non square modes so I always run in letterbox mode.

Anyway, yeah 256 would work gerat for your game and it'd be a lot smaller in size.
#1697
Yeah, 16 bit colour BGs take up a lot more space (and increasing the resolution to 640x480 quadruples the size too), music can put the filesize up fast and video is obviously to be avoided if you want small file sizes.
#1698
Probablt speed,  I mean 32 bit, with alpha blending and stuff would be very slow in a software rendering program like AGS, unless AGS changes radically and supports 3d hardware accel I don't think it's going to happen soon..
#1699
Critics' Lounge / Re:Cartoony - Wedding Woes
Wed 30/04/2003 13:04:26
Bored, quick, colour


Great pic Neole :)
#1700
Yes that's exxactly it! Subconcius guidance system.  Helps me in games a lot.
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