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Messages - scotch

#721
The UK has the same system, and perhaps other countries, Nikolas.
#722
Yes, it uses Flash to display fonts.
#723
They will indeed, I should have reminded people of that in the post.  Don't put your name in your game anywhere, they need to be anonymous.
#724
I'm afraid your assumptions are wrong, there is no way to make an allegro program use opengl without rewriting it, and there is no way to make a directdraw program use d3d without doing the same.
I do wonder how you attempted to do it though...
#725
Yes, I lied, there's no theme.
#726
I post this here for people who don't habitually read the competitions forum, yes it isn't normal to announce a competition outside the competitions forum, but this one only comes by twice a year or so, so I don't want people missing it.  Plus OROW is suitable for all, not just people with art or music skills.  It is a general game making competition that won't take too much time out of your life.

http://www.adventuregamestudio.co.uk/yabb/index.php?topic=24676

This post will be deleted in two or three days.
#727
The third official OROW competition commences now!

Here are the rules:
Ã,  You must make an AGS game within the next week.
Ã,  You should work alone, but may find one person to help you if you need to.

There is no room restriction this time, might seem funny for a "One Room" competition, but it always ends in discussions about what a room is and I want to see if people have the restraint not to aim too high.Ã,  So you are allowed to do what you like but be aware of what people have managed to make in past OROW competitions.Ã,  It is much better to aim low and get something done than to aim for what you think is the most you can do in a week (you probably won't be able to do half of what you expect).Ã,  Everyone is encouraged to enter, I'll will try to.

Have fun!


Results!


  • The graphics award goes to Blackmail in Brooklyn! (4.3)
  • The award for writing goes to Science! (4.0)
  • The the best scripted game was voted to be Tomb of the Moon! (4.1)
  • The best puzzles award goes to Tomb of the Moon! (3.7)
  • Best music is awarded to Blackmail in Brooklyn! (3.5)

The overall winner by public vote is...
Tomb of the Moon![/color]
Well done Ishmael and Pablo!

Game Titles with their Authors:

24 Hours - AJA
Bad Luck - Mugs
Blackmail in Brooklyn - ProgZMax (BG art by scotch)
Heart of Abraxas - Esper
Illusions 1 - Mwahahaha
Locked - Skyfire 1
Science! - Fuzzpilz
Spacemaze - BOYD1981
Tomb of the Moon - Ishmael, Pablo

Well done everyone else, there were some very close results.

STATUS - Games have now been released, voted on, and the results published, you can still download them below.

1 x 29.8mb archive for the broadbanders
7 x 4mb archives for the dialuppers
#728
Critics' Lounge / Re: Dog pixel art
Wed 18/01/2006 23:56:58
Hey, nice pixel art! Ã, I have to question your antialiasing choices though, a few too many colours used I'd say, looks a bit soft. Ã, Plus (obviously) your perspective is off.

I've highlighted a few of the issues below, the green line represents where your horizon line should be, taking into account the angles of the dog's face, and it seems you failed to draw sky above it.Ã,  The magenta lines indicate the perspective lines and point towards the vanishing point, but oh dear! The dog's nose doesn't line up with his tongue?Ã,  A common mistake for beginner pixel artists.Ã,  The blue lines are meant to show the apparent facial proportions of the face, there are numerous issues which I think you'll probably be able to spot yourself. And lastly, in yellow I've pointed out where I think the dog's arms would be, given correct usage of anatomy.
#729
Technically yes it can be done with the tcp/ip plugin, but practically I don't think it is a good idea, and never will be.  AGS simply isn't designed for more than one player, everything assumes one player character at a time, located in one room.  You need some very complicated scripting to make it work for extra players.  SSH, one of the best AGS scripters has made a multiplayer game with it, but only for two players, and I believe he hit a lot of problems with the tcp/ip plugin.
#730
If you read the thread you can probably gather there won't be any very restrictive rules, especially on theme, but there won't be any point starting early, lets leave it at that.

As for moving the date again... I think the problem is OROW has so many potential entrants that any week I pick will be problematic for at least a few of them, so I am afraid it is still going to be starting on the 22nd.  Even if you don't have a lot of time consider entering, especially if you have an interesting idea, you could try something smaller than you otherwise might.
#731
If it is just simple non interactable fmv, there is the PlayVideo command.  Don't think there are any other options.
#732
Wouldn't hurt to start thinking about it, whatever constraints I specify won't be very limiting.  Don't start making games early, though, it just wouldn't be fair to those people who are into the competition part of OROW.
#734
The main problem is you are using a float format string to try and fill a double value (a double is a double precision float, a different type to float).  What you want is:

void DadosDeCirculo(double *raio) {
     printf("\nDigite o raio do circulo: ");
     scanf("%lf",raio);
};
The "l" prefix on type like that means "long" so "li" means "long int", but paired with "f" it means a double.
Also note that I took the & off the raio in the scanf, this is because a pointer is passed in, and you want to fill the memory that the pointer points to, not the memory that the pointer is located at, that would be a big mistake.
#735
Is there any particular reason for limiting the programs that can be used?  Not that I could enter.
#736
I expect it'll be 16, as per previous Brittenses.
#737
I was going to post and suggest next week, but it seems that isn't ok... would the 22nd to the 28th be ok for people?

Also, since I have announced this quite far in advance I am going to have to impose some restrictions on the content of the game to be released when it starts... nothing too restrictive, just enough that I can be sure you didn't start early :)
#738
If we are camping, which we almost certainly will be, it may as well be Brighton, or anywhere else in the UK that sounds good, I don't think I have been there before and I've been to Wales quite a few times now.  I'll come wherever it is though, of course.
#739


Tomorrow it will be 6 months since the last OROW competition, and 9 months since the first, so I am posting to gauge interest in having the next one some time soon.

For people that aren't aware of the competition I'll explain how it works.Ã,  You have one week to make an AGS game that is set in one location, you must work alone or in a pair.Ã,  There are no other restrictions because the goal of this competition has always been to get people making and finishing games.Ã,  In contrast to other competitions that have longer time limits, loftier gameplay goals and large teams, OROW gets a lot of entries; there have been about 23 so far, across the two competitions.
It seems that this sort of small game also encourages people to experiment, a lot of the entries are not your typical AGS games.Ã,  Most participants seemed to find the competition a good experience, and everyone is encouraged to enter.

If you are interested in taking part, post here to let me know, and also if you have any suggestions for changes to the rules.

#740
http://adventuregamers.com/article/id,594/ AGA and some other AG people made that... I did one animation!
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