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Messages - skw

#181
Hi, I'm finally back from a long time of absence. My trashy stuff is now infected and pretty nuked up, nothing's working -- I can't play any game and even draw anything. And that's why I have the time for discussion. ;)

Great pic, Krysis. The style reminds me much of the "Wacki: Kosmiczna Rozgrywka" game (the title rather obscure beyond the Middle Europe), if I find some screenshots I'll put them there.

I like the InCreator's version (with the mountains) -- with addition of that cloudy sky they give a great feeling of getting lost. I think you should add it to your work, although it doesn't look bad as it's now. Also the parking on a foreground isn't needful, I would place it behind the drive-in bar or make a bay (with an old rusted car for example). To make the desert a little more developed, spread some particular details around, like some car parts.
#183
Opo Terser! Great pic, I've had the previous (http://www.2dadventure.com/ags/oceanboat_copy.gif) on my desktop for some time and I like both. Bet you win.
#184
Critics' Lounge / Re: Improving my skills...
Thu 18/08/2005 15:10:14
Interesting remark, LilBlueSmurf.

Well, to put it simple, my jaw has just fallen down the ground when I saw that loominous' paintover (tack igen foer er hjaelp). Probably I'll make an another, a little "fixed" version, but don't know whether I can handle so complex performances... and I haven't got a tablet.

On the other hand I still like my outgoing work. ;)
#185
Critics' Lounge / Re: Intro picture
Wed 17/08/2005 18:18:46
In view of fact that the Estonian territories were Swedish in XVI century it's plausible. :)
#186
Critics' Lounge / Re: Improving my skills...
Wed 17/08/2005 13:58:41
Thanks for the comments and critique. Harsh or not, I want to hear the truth and enjoy that you draw your attention and notice every single detail. ;)

Heh, heh. I wanted to make his face off-putting and creepy so yer on the beam, Ozwalled. These gleaming visors (above that things, which look like an eyeholes) meant to be at the eye line. Following the quote of LilBlueSmurf: "the "fin" on the head is a mohawk", exactly -- I've spoken about the cyberpunkish style.

And yea, I had some troubles with shading. You see, the main lightsource is placed in middle-right part of the picture and these eye visors (of which I said before) generate another, weaker one. Right, YakSpit, I shaded every part separately. It'd be great to see some of yours paintovers, I just don't know how to do it correctly.

~Xarkh
#187
Critics' Lounge / Re: Improving my skills...
Wed 17/08/2005 00:40:19
Thanks Chicky! Where you found "that guy"? ;)
#188
Critics' Lounge / Improving my skills...
Tue 16/08/2005 23:43:25
Yarr! Remember my lastest grunt's portrait? Here's another one, now introducing RAIDER unit. Everything drawn by pencil and coloured in Paint Shop Pro 7. As in the previous one, as well this time I tried a cyberpunkish (surrealistic) style.



Yes, it's a next picture of the whole series, but this one's a lots better (at least that I think). Anyway, it'd be great to see your C&C here. Whaddya say? ;)

Hit Ctrl+F5 to refresh.

~Xarkh
#189
Critics' Lounge / Re: Intro picture
Tue 16/08/2005 10:08:54
Hi, Timmo. I like it as it is, but it's kinda empty. Just add some smaller or bigger details, such a defensive wall (I haven't seen any castle without a wall around) and other built-up areas in the background. Why? It's a little nonsense in building the watch tower on the totally open area.

Oh, I wonder whether the word "torn" in Estonian means "tower" or what?
#190


I've tried some new, cartoony style and there his is: Jimmy the Butcher himself!

98 x 142 pixels, 25 colours in use and a few hours of MS Paint work. Hope you like it.
#191
Well, Ozwalled... thank you very much for your time and work, I like it. I'd like to clarify all the things, but it seems that my English isn't pretty clear enough to do that. Anyway, I'll try below. :)

You see, there are some differences between the sprite and the sketch characters. They just doesn't present the same unit. When I've been making a sprite, I was thinking about some navy formation (and I called him a Corsair, beeing precise) and the clear style, characteristic for hi-res games. In turn, the unit from the sketch is an ordinary grunt, man from some infantry regiments. Generally, when I was drawing it I wanted to show a disorder and chaos so I like it as it is and don't want to erase these unnecessary lines.

But there's no point. I'm heading to that I wanted to link those two units by some characteristic item -- and it's a skull helmet in that case. Like a Predator's mask, this one icludes an oxygen tank and some various visors, although I'm thinking of some *extremely* primitive equipment (an absolute absence of electronics, except weaponry). Thus your reminds with a witch-doctor are even correct. These things on the top of helmets are, in order: a beret (huge black thing), transmitter (a white thing) and a symbol of Ø (+ some oxygen systems, as I said before).

You're right, the sprite's helmet isn't too practical, but if you've ever seen Fallout's Advanced Power Armour, you'll find some similarities (it was my *cough* inspiration).

It's good to say at the end, these warriors aren't real people. Even I don't know if they're real humans, animals or what... They come only in the main character's dreams and tell him about the black, post-apocalyptic future. So they can have the most unpractical details when it comes to armoury and weaponry... ;)

Hmm... and that will be probably all, hope you understood at least a part of that gibberish above. ;)
Cheers, Xarkh.
#192
Okay. I've followed loominous' tips and make a small paintover of my sketch. Finally I'm coming with something like this:



I also changed the size of the picture and added some blurring at the background, but don't know if it was a good idea. Generally I'm satisfied from my edit -- now his "face" reminds me a bit of some hound's jaws and looks just creepier.

There's another version (and the one from above, but at the black background): http://www.geocities.com/arcanusmysterii/xarkh/grunt.html

Anyway I'm still curious what do *you* think?
#193
Quote from: Farlander on Mon 08/08/2005 11:24:00
It reminds me to a Star Wars sands marauder, so you might like to change the design a little? Just my two cents...

Heh, heh... I've never been a fan of SW so I don't really know how the sands marauder looks. :) Do they wear a mask made of human skull, black long dreadlocks and looks like that: [crappy Corsair design]? ;)

I though my design is quite original.
#194
Tack så mycket, loominous! This is exactly what I've been waiting for... and I'm glad you like it.
#195
General Discussion / Re: F.E.A.R.
Sun 07/08/2005 21:31:56
I like the site (especially this trailer and music) but probably will never be able to play the game personally. Simply, I have an old and crappy Athlon 1GHz with GeForce 2 64MB card and 256MB of RAM abroad.

Althrough to me it seems that "F.E.A.R." will be just a copy of the excelent Doom3 with some new but sparse elements. Anyway, looking on screenshots of that vibe I'm thinking rather favourably:

#196
Hi! Yesterday, when I was feeling not so good and I was just bored, I've started working on some backgrounds for my first game's trailer. This is the only one piece of all the huge intro sequence.

This one (drawn first on paper by an ordinary pencil) is introducing a post-nuclear warrior with a helmet made of human skull and a leather armor on. I cut off the upper part of the picture (quite messy), but there was only something, which I'd call a beret (on the warrior's head) and some destroyed buildings on the background. Ah, for precise: these long black dreadlocks are just an element of the armor.



I was inspired by some cyberpunkish art and, of course, "Fallout" game. It's probably easy to guess why I've placed it here so... if you have a time and a good will, it'd be nice to see some C&C. Regards, Xarkh!
#197
Critics' Lounge / Re: some sketches for critic
Fri 05/08/2005 19:22:14
Quote from: TslilTamim on Fri 05/08/2005 17:20:39
Here are some sketches...

I can't see any. ;)
#198


:300%

The candle and a magic cube. Grayscale: 25 colors palette.

#199
My god, loominous! :o You get my vote!

Uh... It's funny to say, but I've totally forgotten 'bout this blitz. ::)
#200
Critics' Lounge / Re: Hillside background CC
Fri 29/07/2005 16:18:52
I've got one word for that: excellent!
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