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Messages - subspark

#101
Hey, if anyone would like a copy of the latest revision of both the SCUMMC and Glumol repositories, I have religiously maintained them here.
If any of you think it might be useful... I don't know ...for some kind of personal SCUMMâ,,¢ integration, or the like, then let me know and I'll re-host them on my own server and award you read access.

Cheers,
Sparky.
#102
Same here. I have several logictech MX518's and they all seem to display this behavior. I remember asking for help about this last year sometime or before that.
It really drives me nuts.  :=

Sparky.
#103
Yikes, sorry guys. I accidentally sent you the versionable PSD instead of the source file.
It's been replaced and you can download it here.

Cheers,
Sparky.
#104
Yes, amongst the other elements due for an visual upgrade, a series of Icons for the existing set and more are already underway.
Sorry Wyz. I guess I always liked the apple glass coat look. Something about it just feels, richer, stronger, harder, faster, you know the rest. But this is just me of course.

Having said this however, I'm happy to donate the PSD for the main launch splash for those who would like to play around and submit visual suggestions here or to me in private.
http://www.shuugouteki.net/paul/Development/ags_freshmode_splash.psd

Cheers,
Sparky.
#105
I would like to relay some old requests back through as there's a large list of still largely relevant suggestions and they would probably be feasible to do now:

A few of my own:
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=38690.msg509338#msg509338

And one I couldn't find the original post for but found a reiteration of the popular idea: (was it originally RickJ's or strazer's brainchild in the AGS 3.2 Wishlist thread)
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=29527.msg376744#msg376744

Cheers,
Sparky.
#106
Okay, major update on first page, guys. What do you think of some of the requested improvements I made?

Again, thanks all y'all for the beedfack!  :P
#107
Interesting, but I wouldn't want AGS deleting anything without considerable warning. AGS's AudioCache folder has in fact saved us on many occasions where source files went missing.

Still a good suggestion, but I also would like AGS to handle resources from locations external to the project folder. We have a huge pool of final game assets that are created from a huge library of commercial data. I would like to see AGS handle music, speech and sound from a directory of choice, rather than force a double-up of game media.

Cheers,
Sparky.
#108
QuoteI was thinking about open-sourcing that as well so that it might actually get done; anyone interested in this?
I'm more than happy to offer my time to produce the bitmaps necessary for a design refresh. I'm not sure what kind of work has been done on the design front but if one does not exist, I'm certainly happy to volunteer.
That is if you folks would like a modern'ed up refresh, exactly like what I'm doing for the AGS Editor.

Cheers,
Sparky.
#109
QuoteThe website is being re-done as a separate project (if I ever get round to finishing it), so I don't think there's any point tweaking the existing one now.
When you do get round to it Chris, please let me know if you would like a hand. This kind of work is as natural to me as writing syntax is to you.

Cheers,
Sparky.
#110
Yes, how exactly do we go about receiving our individual logins for the SVN?

Another thing that desperately need fixing is the 32-Bit inventory icon sprites still getting drawn black under both DirectDraw5 and DX9.
Any word on this?

Cheers,
Sparky.
#111
White it is guys! Thanks, I'll save the black theme for a future version / port.

Don't worry, you will get your coffee cup back guys; Our famous mascot isn't going anywhere!
Quotethe tag that says "AGS" is obviously hand-drawn
Actually it is a skewed text layer. A rather bad one at that and the entire tea bag will be replaced with something much cooler and in theme with coffee! Spilled coffee beans anyone? I have a knack for making cohesive shapes out of smaller bits that look accidentally spilled. ;D

Agreed there BlueAngel. Will add that to my list.

Cheers and keep the feed a'commin!!
Sparks.
#112
Brilliant! This game looks extremely promising. Keep up the fancy work, Quo!
Your images are gorgeous.

Sparky.
#113
Very insightful feedback, Ryan.
This is exactly the kind of feedback I need. Thanks a lot.  ;)

Assuming, no other feedback if offered today, I'll make those changes tomorrow.

Thanks,
Paul.
#114
Sure! HEY, I love your 3d work. Your very good at using SketchUp. I would encourage you to tech yourself about resolutions and aspect ratios. IF you are to build many awesome games through the years to come, then this is some general knowledge you cannot do without.

I found this with google for starters:
http://en.wikipedia.org/wiki/Aspect_ratio_(image)

Cheers,
Sparky.
#115
Quotewe should be consistent
As you can imagine, building awesome graphics that the community will appreciate is largely guesswork. The two versions were options that the community should vote on. (sorry I forgot to make that distinction in the first post.)
What would you like? White or black? - Don't be racist now := ( Actually I would appreciate if you folks could tell me which theme works for which AGS FOr example: I think black theme works for PC and perhaps white for MacOSX or a future Wii port? Each theme will be consistent with the port's entire graphic resource fork)

QuoteAlso, could you remove the "3.2" version number from the images, as this is also something that can be drawn on top by the editor
Yes this was always the case. The 3.2 is a dynamic text field that can be written in Visual Studio 2008 OR possibly an external text file.

Quoteyou have to have a few different versions at various different sizes and colour depths to make it work with the various versions of Windows
Certainly so. The icon was built with with additional formats too. Such as 256x256 alpha imbedded formats. This will be particularly useful on the MacOS X ports of AGS I imagine to happen.

Thanks for your feedback and consideration,
Sparky.
#116
Agreed!
Any other suggestions?
#117
Super sexy lads!
Thanks for the official posting Ceej!

Sparky.
#118
This definitely belongs in the beginners thread.  :=
Sparks. ^^
#119
Consider it done, mate.
Happy Birthday!

Cheers! ;D
#120
Hey folks,

I created a new suite of graphics for open-source AGS and would like to share them with you here in exchange
for feedback so that I can integrate them into a new revision.

Spent a long time thinking hard over the design, so please let me know if you think any of these new AGS branding
styles fit comfortably with our modern development pipeline:


Update: Okay, so I've reached a point where I wanted to accommodate the best of both previous designs into
a single one that everybody is universally happy with, but also add additional improvements as well.
I've decided to drop the white (because it was washing out the lovely blue of our cup) secondly the black was too...
well...black and I know a lot of you folks weren't too fond of the black PSP look.

So I've taken the design to a place a little closer to home. The blue is subtle enough, but lends itself to the cup and
the common AGS color scheme. Along with this, I've tidied nearly every edge, right down to the pixel and refined the
clarity considerably.

Sure am keen to hear what you guys think.  ;)

The brand new program splash screen:


The actual splash graphic without the dynamic text to be added in Visual Studio:


New Game Wizard update:




Welcome banner:




And again, without the version branding:




Improved "New Game" banner: (8bit BMP)




And finally, the brand new program icon:





If the majority of you wanna go for it, I'll commit the bitmaps to the SVN in place of the originals.

Cheers,
Sparky.


Edit: The actual splash won't have the build number or the date of the copyright embedded in the image.
This data will be drawn as actual text over the splash on launch. I will commit the PSD, also.
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