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#21
Yeah we're doing pretty good! Lost a lot of momentum this weekend, I've been sick and had my birthday and well, a million different things at once so difficult to focus on the KS, but doing our best. :)

Yitcomics: Heheh crossing my fingers for a pledge! Big Thanks for showing interest. :)
#22
Frodo: Big Thanks for your support, man!
David Ostman: Thanks for backing and big thanks for spamming, it makes a difference, believe it or not! :)
#23
Breaking news! The kickstarter has launched! 8-)

#24


HOLY SMOKES!!!!!!!!1 :D
#25
Me too, Frodo! Yes, we hope to be able to offer it DRM free. :)
#26
Here's a sketch of the TJD3 title screen. :D



Kickstarter launches in 8 days! Holy smokes. :D
#27
So, I've put some more work into the downtown scene! It's not ready but certainly getting there. Just wait until you get to see this animated! (It will be in the kickstarter pitch video!) Click for larger version! (And do let me know if it's too dark, or something. difficult knowing, I've only seen it on my own monitor!) Thanks.



The kickstarter will launch on October 1st and we're currently trying to get people to spread the word via thunderclap. If you wanna donate a tweet or fb share there, I'd be incredibly grateful. It's really painless and there's no signup required.

Seeing we have virtually no money for getting exposure we're really dependent on friends and fans to help us reach out with the campaign, thunderclap is great for that!

Huge thanks for checking this out, you're awesome!

t
#28
Trust me, the thought of partnering with a publisher has crossed our minds many a time, but to me there's nothing as important as retaining full control over the game, which I now have. :) It trumps everything. :cool:
#29
Crimson Wizard: Yeah, I know, that's been a big problem for us, reaching out with TJD2.

We've been spending the past few weeks working on the kickstarter pitch video, and in doing so, I've been working on a new street scene from TJD3 that will feature briefly in the video. Here's a dirty work in progress shot from the Lightwave viewport. :D

#30
Monsieur OUXX: Agreed! We should work harder to make the african mask theme more prominent. :)
CaptainD: Thanks for the offer to help spread the word, man. We're definitely going to need it!
Andail: Got my fingers crossed. :) We should meet up å käka lunch igen nån gång. :D
#31
Great meeting you at gamescom. Kathy Rain seems awesome. Wish I could have gone to pax too. :D

Keep up the great work! 8-)
#32
Here's a little peek from the kickstarter pitch video we're working on right now:



Yitcomics: Thanks, man! Not sure about the rewards so far. Will likely mostly be digital, but we've got a lot of digital goodies. :D We'll likely have some kind of boxed version though, which may or may not include soundtracks etc. But it's too early to tell right now. Keep your eyes peeled! Thanks for showing interest, it means a lot!

Ascovel: Thanks! I look forward to seeing the last leg of the journey, too! :)

yamipanda: Awesome, thanks! Means a lot to hear that people are going to be willing to help support the kickstarter.

selmiak: :D

adm244: Thanks for the kind words! May I ask what system you play the game on? We take great pride in having very few performance issues. It's odd to hear that you've got 'em.

ManicMatt: Great! I'm sure you'll love TJD3 just as much. :D

And here's a pic from yesterday's development. We had to move out of our office last week, and decided that we'll do some traditional skygoblin-roaming for a while and work from cafés and random institutions for a while to save some money. To our great joy, the place we worked from yesterday had a refrigerator so we could chill our beer. :D

#33
Breaking news! The kickstarter has launched! 8-)





We announced our first stretch goal today in a fancy video update. Please check it out!

At 80%, the kickstarter for TJD has scored some pretty awesome coverage so far, with the most recent ones being:

Kotaku - Rock, Paper, Shotgun - Eurogamer

Hey guys! Long time no see.

Remember The Journey Down?

Once upon a time I made an AGS game called "The Journey Down: Over the edge". It won some awards and I got carried away and decided to turn it into a bigger, fancier commercial product. (Albeit no longer in AGS) Years later we've launched the first two chapters (And got some pretty darn good reviews!!!) and are now working on the third and final part of the series. I'm proud to announce that it's coming along beautifully! We'll be launching a kickstarter in october to help wrap up funding for the last leg of development and I figured I'd be a complete dolt if I didn't make a thread about that here. So, from now on, expect project updates right here!

As you can probably tell, the setting has shifted somewhat. It's no longer film noir, but rather an eighties/nineties action move type mood. And we're LOVING working with it.

If anyone's curious, here's a new interview I did at gamescom about our current state: Video interview with Adventure Corner (youtube)

The TJD3 soundtrack is being produced by Jamie Salisburry, the insanely talented guy who took over after my good friend Simon passed. The soundtrack too, features a substantially different mood than the previous games, but don't worry, there will be saxophone. There will always be saxophone in TJD!

And here's a sneak peek at some of the new and old characters featured in TJD3:

 

Expect more shiny pics as we progress in working with our kickstarter campaign materal! And please don't be shy with your feedback.

Thanks again for taking your time and also thanks for being awesome. Without AGS and the awesome community surrounding it, there would be no TJD.
#34
Adventure Related Talk & Chat / Re: STASIS
Wed 02/09/2015 15:34:58
Awesome news, man! Good job. SO look forward to playing it. :D
#35
cat: Yeah I realize now how much awesome stuff I missed out on. There was a lot on show! :D

Glad that Dave Gilbert talk got reoorded because I totally missed it. I spend a lot of time ranting about the importance of editing your stuff down, I'm glad Dave shares this opinion and helps spread the wisdom!
#36
AGS Games in Production / Re: Guard Duty
Wed 10/12/2014 19:42:08
Curious to see more! Show more! Go go go!
#37
Those are great pics, Miez & Neon! :)

We didn't really photodocument the event quite as well as we should have, but we'll probably be putting some pics online shortly as well. Probably up on our devlog. :)
#38
Absolutely love the look of this. Great hangin' out and doing some chatting in London, Francisco. Hope we'll be able to drag that lovely ben of yours to the next adventurex so I'll finally get to meet him as well. :)

Stay rad.
#39
I tried this at AdventureX and I definitely think it's promising! :) Keep up the good work and chances are you can turn this into something really neat. :)
#40
Wow. We skygoblins had a great time. I don't think I've quite figured out who's who yet but you certainly are a lovely lot all of you, who I had the pleasure of bumping into!

I had loads of really awesome out-there adventure game design discussions at the pub too. There's nothing like pubbing with passionate designers. 8-) Crazy inspiring.

I really hope we'll get the chance to join in again next year. Huge thanks to Rebecca and Mark. You guys rule.

Cat - we wound up nearly screwed by the express trains as well. Must have been some hugeass delay somewhere central that day. Glad you made it! We did too, fortunately. We checked in at the airport pretty much the very last minute. An oddly hectic end to an otherwise wonderfully laid back weekend. :) Anyhow great meeting you, hope to see you next year too. :)

Btw awesome to see some vids up, gonna go have a look now. I missed Fransisco's talk, so excellent that it went online!
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