Ddq: I have located and stomped out the bug. New zip will be online within a couple of minutes. Big thanks for noticing this!
Wizard: Yes, two spritesets solves the problem when they work separately, but there's no way to fade between them. Simply switching between spritesets between rooms, I do all the time. The plane scene however uses animation that I only had in the low res version though, thus the characters look extra broken in that very scene. A part from that one I have given Bwana unique sprites every time we zoom on him. If I remade the whole game from scratch I would definately have done him more hires from the start. Good lessons for the coming chapter!
GarageGothic: This whole "scaling characters or no scaling characters" really is an interesting discussion and also an interesting choice one does when starting an adventure game project. I could ramble about my personal opinions regarding the pros and cons forever.... I personally have always preferred lucasarts approach, where characters scale like crazy, this makes them pixly but on the other hand it opens up for some amazing room design... definitely worth the penalty of pixly characters. You will notice however that whenever guybrush gets zoomed in in mi1+2 theres always a completely different sprite showing him, and the standard sprite never really gets very big. Guybrush never dares to wander close to the camera. Skillful room design, that's what that is.
Khris: hehe I'm starting to get the feeling this font thing will haunt me. I've had several similar comments so far. I guess this ags crowd is pretty much fed up with that font by now... This too, I will keep in mind for the next chapter.
Wizard: Yes, two spritesets solves the problem when they work separately, but there's no way to fade between them. Simply switching between spritesets between rooms, I do all the time. The plane scene however uses animation that I only had in the low res version though, thus the characters look extra broken in that very scene. A part from that one I have given Bwana unique sprites every time we zoom on him. If I remade the whole game from scratch I would definately have done him more hires from the start. Good lessons for the coming chapter!
GarageGothic: This whole "scaling characters or no scaling characters" really is an interesting discussion and also an interesting choice one does when starting an adventure game project. I could ramble about my personal opinions regarding the pros and cons forever.... I personally have always preferred lucasarts approach, where characters scale like crazy, this makes them pixly but on the other hand it opens up for some amazing room design... definitely worth the penalty of pixly characters. You will notice however that whenever guybrush gets zoomed in in mi1+2 theres always a completely different sprite showing him, and the standard sprite never really gets very big. Guybrush never dares to wander close to the camera. Skillful room design, that's what that is.
Khris: hehe I'm starting to get the feeling this font thing will haunt me. I've had several similar comments so far. I guess this ags crowd is pretty much fed up with that font by now... This too, I will keep in mind for the next chapter.