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#41
Me and my fellow skygoblins are packin' our bags right now. We'll try to drop by the Albert arms this evening then. :D May get there a little later though, depending on how long our various transports take.

Gonna be great meeting some of you folks for the first time and remeeting the rest! :)
#42
Awesome palette. I really like that you dare use all those happy fluffy colors. Me likey.
#43
AGS Games in Production / Re: Technobabylon
Sat 27/09/2014 11:17:14
OOOOH ohhh OHH this is so awesome. :D Very, very excited to see my ol' fav technobabylon becoming something bigger and more bombastic. Saludos!
#44
AGS Games in Production / Re: The Lion's Song
Sat 27/09/2014 11:13:31
Ohh pretty!

Gonna try this out as soon as time permits. :)
#45
Critics' Lounge / Re: Night lights
Fri 26/09/2014 13:54:55
Quote from: Mandle on Fri 26/09/2014 05:24:56
Looks nice! One thing that kind of leapt out at me though was:

Shouldn't the spotlights make pools of light around the bottoms of the streetlights and not in between them?

The bright bits (pools of light) are where two spotlights overlap. What did it look like with the shadows cast?
#46
Really hoping to attend this year. :D

I'll try to drag my colleagues Henrik and Mathias with me too. They need to be cultured in the awesome ways of true adventure game nerdery. 8-)
#47
And thus begins your life's biggest adventure!

Congratulations, guys. There's nothing better. :)
#48
Critics' Lounge / Re: A morgue
Tue 23/10/2012 08:18:40
I think it looks great. I'd consider adding a foreground though. Always helps to frame the pic and also really adds a layer of depth once you get characters in there walking behind it.
#49
This looks awesome, man. Good job!
#50
The right wall is out of whack perspective wise.
#51
Looks flippin' gorgeous as usual, man. I like how you almost never use black. It gives everything e very 304ish feel.

Keep up the brilliant job.

-t
#52
AGS Games in Production / Re: Mythaumatology
Sat 09/06/2012 22:15:03
Looks great! That moon is gorgeous in it's creepiness. I want to talk to it - what a brilliant character.
#53
lol sorry about that, Snarky. I agree, gamersgate could CERTAINLY give their purchase-process a bit of a rehaul. It bothers me that it disappeared from your gamersgate account though, that sounds genuinely broken. If you want to: Send me a PM and I'll get you a code for downloading it off of desura instead - that's where we prefer to do our business now. Also we've got better control over the packaging there and know more about what's going on behind the curtains. Thanks a TON for supporting us and sorry for the bumps in the road.  :grin:
#54
Hey guys, sorry for not replying sooner. The past few weeks have been insane.

THE GAME IS FINALLY RELEASED!



And I would never, ever have done something so balls out bananas as building it if it weren't for the great confidence I had felt after getting so much love from you guys, the AGS community. So a big thanks goes out to all of you who gave us asspats along the way. Oh and of course thanks cj for creating the tool that got me going on this track in the first place.

Fun fact: TJD started out as a test project me and Mathias did just to evaluate AGS as a platform. We liked it so much we just kept on building and building and building and building. :grin:

To clarify: The game has been released for Pc, Mac and Linux so far. Our iOS and android builds are still in the making and will both probably not see the light of day until some time mid-summer.

Sslaxx: We have talked to everyone, believe me.

Snarky: If you bought it early from gamersgate, odds are you got the börked DRM'ed version. It lagged, especially in the intro. Simply download the game again from gamersgate and you will get the patched lag-free version. I hope the lag didn't mess too much with your experience, I'm sorry if it did!

CaptainD: Thanks for the kind words! :D


If any of y'all are considering sponsoring our humble little venture by purchasing a copy, maybe some of these reviews help nudge you in the right direction:

Adventuregamers.com 4/5
Gamezebo.com 4/5
Indie Game Magazine 87%


Thank you once again everyone for making this possible.
#55
Just realized I completely missed this. I was 100% intending to go. shucks.  :cry:

Massive gratz to burger though, well deserved! Gemini Rue is pretty much the best point 'n' click experience I've enjoyed in many, many years.
#56
Sure thing Andail, bättre blir det inte!

Armageddon: I wish. We have managed to sign with lots of stores, but not with Steam. Who knows what happens in the future though, we'll keep on pestering them!
#57
There are currently no plans for a retail (physical) version and I don't see any such release materialize any time soon.  But dude, you shouldn't pay for your copy. I owe you one. I'll try and squeeze a freebie-code for you somehow (or maybe just dump the gold build on your personally, for whatever that's worth.) But I'll have to get back to you on that later when the storm settles a bit.
#58
Anian: lol I wish I had an answer, it totally depends on how well we do with this financially. Odds are we're going to spend a very large part of 2012 doing contract work to stay afloat commercially = we won't be producing part two at a very high pace. I'm guessing you'll see part two go gold somewhere between six and nine months from now. But this is one hell of an assgrab. But the more people who buy part one, the more we'll be able to focus on part two... which handsomely leads me into the next point:

HOLY CRABS!!!! PRE-ORDERS ARE NOW AVAILABLE!!!

Please show us struggling suckers your support. We need your dough so bad, and you know it!  ;-D

m0ds: Thanks, man, we're going to need all the luck we can get. Selling a game appears to be one gazillion times more complicated than making one. Oh and honest, anyone who writes for anything about games, will receive a review-copy. Just send an email to info ät skygoblin.com

#59


We finally have a release date! Get ready for MAY 18 when we go live on a bunch of different digital stores. Spread the word plz  8-)

I'll spam y'all as soon as pre-orders go online. I realize you're all going bonkers from not having the chance to order it yet.   (roll) Kickass new smilies btw.
#60


I'm just updating to say we just started blasting out our preview build to the press, so if you're an author of internet propaganda, be sure to send us an email at info ät skygoblin . com and we'll be sure to hook you up with a copy!

Chapter one is coming to PC and Mac in mid May 2012, with releases on iOS and Android to follow shortly thereafter. Read me rant about our development on @theowaern.
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