We could add an option in general settings to let the user decide.
I currently work a bit with Flash Develop, it uses the assets from the file system and it's definitely a lot more convenient. I think the major reason that it doesn't bother me is because all the assets are located under the project folder (in a separated Assets folder), so the distinction between in-game art and in-progress/backup art is quite clear.
No need for an "Import Sprite" at all, just putting the file in the folder is enough, which makes me question if we even need the sprite manager (thinking long-term here).
I currently work a bit with Flash Develop, it uses the assets from the file system and it's definitely a lot more convenient. I think the major reason that it doesn't bother me is because all the assets are located under the project folder (in a separated Assets folder), so the distinction between in-game art and in-progress/backup art is quite clear.
No need for an "Import Sprite" at all, just putting the file in the folder is enough, which makes me question if we even need the sprite manager (thinking long-term here).