NOTE: It is not possible to load the exe file back into the AGS Editor. This means two things when only the EXE file is available: (1) other people can't edit your game's data, and (2) you can't either. Always keep a backup of the other files produced (*.CRM, GAME.AGF, etc) as they are what the Editor needs to be able to load your game for editing.
TIP: You can make a "Loading..." style splash screen to be displayed while your game starts up. To do so, simply save the image as PRELOAD.PCX (must be the same resolution and colour depth as the game) in the game folder, and build the game. It should then display while the game is loading.
NOTE: Due to the licenses of code used by AGS, your documentation should acknowledge the following:
TrueType font display uses ALFont by Javier Gonzalez and the Freetype project. Distributed under the terms of the FreeType project license.
OGG player is alogg by Javier Gonzalez, using the Ogg Vorbis decoder, which is available from http://www.xiph.org/ Copyright (c) 2002-2008, Xiph.org Foundation
MP3 player is almp3, by Javier Gonzalez and the FreeAmp team. It uses the mpg123 MP3 decoder, and is distributed under the terms of the GNU Lesser General Public License version 2.1.
You should also include all the license_* files from the DOCS directory with your game.
IMPORTANT: If you intend to make money for your game, be it shareware or commercial, it is imperative that you read the Legal Information page on the AGS website, currently at http://www.adventuregamestudio.co.uk/site/ags/legal
NOTE: The AUDIO.VOX file contains audio clips that you have marked as "InSeperateVOX" in the editor. This allows you to have an optional audio download, if your game uses lots of sound files but you don't want the player to have to download them.
Splitting resource files
AGS is only able to build your custom icon if you are running the editor on Windows 2000 and later. If you're using Windows 98 then your game will be built with the standard AGS icon.
NOTE: The icon must be a proper Windows .ICO file, not just a renamed BMP file. Icon editors, such as AX-Icons from http://www.axialis.com, will convert it for you.
You can also have a custom icon for the Setup program generated. To do so, create your icon as above but name it setup.ico in the game folder.
If you tick this, then type in a number such as 1 or 2, then save the game, the game data will be split up into chunks that size, named GAME.001, GAME.002 and so on.
Some resources are still combined into the EXE file but all the rooms will be placed into the other files. If you use this option, you need to distribute your game's EXE file plus all the GAME.00? files.
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