AGS uses printf-style argument formatting (used by the C language). This means that you intersperse your text with special codes to insert a variable's value. These special codes begin with a percent sign, and then specify the variable type. The actual variables that you want to display are then listed afterwards.
The special codes you can use are as follows:
|%d||Integer (use to display value of int and short variables)|
|%0Xd||Integer left-padded with up to X zeros|
|%s||String (use to display string variables)|
|%c||Character (displays the ASCII character of the supplied value)|
|%f||Float (displays a float variable)|
|%.Xf||Float to X decimal places|
|%%||Display the percent character (ie. no variable)|
|[||Inserts a new line into the message|
int life = 42; float twoPi = Maths.Pi * 2.0; String message = "A string variable"; Display("A normal string with no variables."); Display("The meaning of life is %d.", life); Display("The meaning of life in 3 digits is %03d.", life); Display("2 times Pi is %f.", twoPi); Display("The message says: %s.", message);would display:
A normal string with no variables. The meaning of life is 42. The meaning of life in 3 digits is 042. 2 times Pi is 6.283186. The message says: A string variable.You can display as many variables as you like in one line:
int life = 42; float twoPi = Maths.Pi * 2.0; Display("Life is %d, 2 x Pi = %f, and my dinner is %s.", life, twoPi, "awful");but, be very careful that you supply the right number of variables to correspond with the tags you use in the text. If you don't supply enough variables, your game could crash.
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