Favourite | |
---|---|
Ratings | |
Release Date | 24 June 2013 |
Release Type | Freeware |
Content Advisory | Occasional, mild | Suggestive dialog | Strong |
Operating System | Windows |
Setting | Historical |
Genre | Other |
Story | Original |
Language | English |
Graphics | 320x240, 32-Bit Colour |
Downloaded | 1,733 All Time |
Chicago 1930, Joe Matone a petty thief, is caught by the police in a confusing episode.
A desperate police officer with a serious problem offers him freedom if Matone fulfils the tough mission to infiltrate the dangerous Muzzarelli Family, in order to save his kidnapped daughter.
Therefore, Joe will get involved in a great adventure, with many plot twists, difficult decisions, lies, betrayals and violence.
Featuring:
Over 100 rooms
Tons of characters
Minigames
Music from the 30s
Steal!
Kill!
Blackmail!
Earn your freedom!
MIRROR
|
Report as Broken | |
DOWNLOAD
|
Report as Broken |
Comments
Showing 3 of 3 comments
I loved this game, although I'm not a fan of arcade sequences, if you persevere through them you will find a fascinating adventure game. Brilliant story with many plot twists results in sympathy for the protagonist who tries really hard to be correct, yet pragmatism results in his evil-doings. Judging by the date, I guess the sequel(s) will not be forthcoming. That is a great shame. I want more!
What can I say? Really good game. I really loved the story and immersion.
The bad: some technical glitches, nothing that crashes the game though, but some aspects of the scripting (like the dialog system and the inventory) are a little annoying. For example, sometimes you can pick up the same object more than once (it would replicate in the inventory), and some descriptions for objects and hotspots are missing, so one have to guess what objects are relevant to the situation.
Overall, great story, the programming could be better. Congratulations! Can't wait for Part 2!
This game's graphics are beautiful. They are very clean, build a really nice atmosphere and the author made a great job keeping consistency. It looks like the game has a good dose of zany humor, but I can't really tell, because I stopped playing after a few minutes.
There were several reasons for abandoning such a promising game. For once, the puzzles are too easy and linear; the author's English is confusing and distracting; and for me the worst was encountering an unexpected action minigame with no clear way to control the character, which upon me losing in about 2 seconds, led me to a gameover screen without giving a chance to retry/skip the action sequence.
I'm not really interested in that kind of experience, so I'll pass, even though I know I'm going to miss seeing some of the best graphics I've seen on a free AGS game.