Favourite | |
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Release Date | 5 December 2020 |
Release Type | Freeware |
Content Advisory | None | None | Occasional, mild |
Operating System | Windows |
Setting | Fantasy |
Genre | Other |
Story | Original |
Play Length | Short Game (can be completed within 30 minutes) |
MAGS | |
Language | English |
Graphics | Other, 32-Bit Colour |
Downloaded | 378 All Time; 1 This Month |
You are nobody.
It has given you a task.
The task is your purpose of existence.
Fulfill the task, or die miserably.
A prototype of a survival-alchemy mix, made for MAGS November competition "Rain and Snow".
Creamy | Scripting, idea, puzzles |
A Night in Berry - long version | Everything but music |
A Place in the Sun | Testing |
A Sloth for Both Seasons | Story, game design, coding, character graphics and animation, French translation |
Adventure: Welcome to the Genre | Character cameo |
Black Morph | Code and game design |
Bob Escapes | Everything |
Brothers & Wreckers (demo) | Story, code & characters |
Bustin' the Bastille | Story & Code |
Dislocation | Graphics and animation |
Finger of suspicion | Voice of Pierre Ferere |
Foggy dawn | Everything |
Hjarta | Testing |
If On A Winter's Night, Four Travelers | testing |
Kathy Rain | Testing |
Lost & Found | Everything |
Nelly Cootalot: Spoonbeaks Ahoy! | French Translation |
Oh du lieber Augustin | Gamedesign, art and animation, French translation |
Paper Planes | Everything else |
Suspicious mind | Story and code |
The Aspirox case (L'Affaire Aspirox) | English translation |
Unexpected at the Rising Star | Portrait Enhancements |
You rock, Topus! | Characters and scenario |
Kastchey | Character art, animations, additional scripting |
A Landlord's Dream | Art, Design |
A Second Face - The Eye of Geltz is Watching Us | Polish translation |
AGS Awards Ceremony 2017 | GUI graphics and AGS trophy |
AGS Awards Ceremony 2018 | Graphics, Production, Intro Show (graphics) |
AGS Awards Ceremony 2020 | Organizing, Production, Graphics |
Birdy Birdy | Graphics |
Blue Lobe Inc. | pixel art |
Captain Disaster in: Death Has A Million Stomping Boots | Promo Art |
Content | Dialog Check & Modify |
Ego in Planet of the Apes | Beach background |
FALL | translation, dialog check |
Fanbots | Art, Design |
Here Be No Sirens | Story, Art, Scripting |
If On A Winter's Night, Four Travelers | testing |
Space Tunneler | Title Screen |
Space Tunneler Deluxe | title screen |
Spot The Difference | Graphics |
State of Mind | Backgrounds and Tester |
Suspicious mind | Graphics and dialogs |
The Ancient Art of Staying Alive | Title Screen and promo art |
The Awakening | Art |
The Potion Master (MAGS version) | Graphics / coding / additional puzzles and story design |
The Rat Pack (Full version) | Graphics |
The Rat Pack (MAGS version) | Artwork, testing |
The Shaft | Art, scripting, story, writing |
Use It All (Or Forget Your Ball) | Programming, graphics, additional puzzles |
Wages of Darkness | graphics and animation |
Julia | Background art, puzzles |
Snarky | Day/Night Cycle module |
AGS Awards Ceremony 2016 | Coding, 2016 version |
AGS Awards Ceremony 2017 | Coding, 2017 version |
AGS Awards Ceremony 2018 | Coding, Production |
AGS Awards Ceremony 2020 | Coding, Production |
Draculator II: Byte of the Draculator | animation, writing |
Frantic Franko: Bergzwerg Gone Berzerk | proof-reading, play-testing, beta-testing |
GIGANT | English Proofreading |
The Hobbit: Rise of the Dragon King | Gameboard Movement help. |
The Samaritan Paradox | Testing |
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Comments
Showing 4 of 4 comments
Visually stunning and shows a lot of potential, this could really be something special if worked into a bigger game rather than made under the constraints of MAGS.
I found it slightly tricky to get into at first, but it was intriguing enough to keep me trying.
I look forward to the full game. If you want to keep the timer, can you make it slower please?
This game idea truly has potential. I was instantly humbled by the opening sequence. "I feel like I should... obey..." Lol. Well done! I'm looking forward to the rest.
Visually stunning MAGS entry. Background, weather effects, character animations were gorgeous.
Toggle SpoilerI'll admit I got lost on the puzzles and had to ask for hints - I guessed what I was supposed to do, fire, shelter, etc., but couldn't find the right combos of objects in the combination areas by random experimenting. If the creative team had more time to enter guidance for the player, this game would be perfect.