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Release Date | 20 April 2025 |
Release Type | Freeware |
Content Advisory | None | Frontal nudity | None |
Operating Systems | Windows, Linux |
Setting | Other |
Genre | Other |
Story | Original |
Play Length | Short Game (can be completed within 30 minutes) |
Language | English |
Graphics | Other, 32-Bit Colour |
Downloaded | 86 All Time; 80 This Month |
The world He and She find themselves in is both alien, yet eerily familiar. They must journey deeper to discover the truth about this land.Note: The game's package also contains a Linux version. Use this terminal command to make it runnable:chmod +x anotherheaven data/ags32 data/ags64
Originally created for AdventureJam 2019 on GameJolt. For more information about the game (as well as some behind-the-scenes secrets), click here.
Akril15 | Everything |
Adventure: All in the Game | Pretty much everything |
Adventure: The Inside Job | Just about everything |
Adventure: Welcome to the Genre | Story, dialog, original art/animation, scripting |
It Takes Two to Tangle | Art, writing, animation, scripting, sound effects |
Late Last Nite | Programming |
Pledge Quest I: The SpaceVenture Adventure | Programming, art, sound effects, additional writing and editing |
Pledge Quest II: Noodle Shop of Horrors | Programming, writing, art, sound effects |
Space Quest Incinerations | Concept Art |
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Comments
Showing 3 of 3 comments
I really enjoyed this game. The art style is amazing, and it works perfectly with the dreamlike atmosphere the game creates. In a lot of ways, it really captures that strange, emotional feeling you get in dreams. What stood out to me the most is how original it felt. I honestly can't think of another game quite like it.
Considering it was made for a game jam, it's surprisingly polished. The puzzles aren't too many, but they make sense and feel logical. The music also does a good job setting the mood.
I was pleasantly surprised by the ending. It delivers a powerful message in a very natural, heartfelt way, and the art style ties everything together perfectly. Most importantly, the message of the story came across in a really thoughtful way — it didn't feel preachy.
I recorded a playthrough of the game. I'm sorry that I messed up the recording by not playing the game in full-screen mode.
Very beautiful short game, love the way the animals are behaving and the role of time.
Awesome presentation (backgrounds and animations) and interesting premise. The last puzzle is a bit far-fetched but it's OK since the options are limited. I just wish the story wasn't as bare as the protagonists.