All Games by This Author: CoolBlue-Gord10

Found 5 matches.

Are We There Yet? 2 by CoolBlue-Gord10
A fan sequel to Obi's game, Are We There Yet? And also a fan game of Silent Hill: Movie [endsummary] This is an unplayable joke game made with AGS. To be able to understand the jokes, you must have played Obi-Leo's original Are We There Yet? and have watched the trailer of Silent Hill: Movie (if you want to watch: http://www.youtube.com/watch?v=f5mT5LhbRJw ) ...

Released: 18 Aug 2006
  
Asporia: Hidden Threat by CoolBlue-Gord10
-NEWS-: The source code of this game is released. You can have it from the "Download mirror URL". A RPG using pre-rendered 3D graphics by Ahmet (CoolBlue-Gord10) Kamil Keles. I've used the engine, textures and models of Half-Life and some mods for creating pre-rendered 3D backgrounds. PREFERENCES *2 different endings changed by your decisions in the game. *Gaining exp. for weapons or mag...

Released: 16 Sep 2004
  
Lost In The Nightmare - Demo by CoolBlue-Gord10
A horror adventure game with first person view by Ahmet "CoolBlue-Gord10" Kamil Keles with cut-scenes using cinematical camera pitches. Pre-rendered 3D backgrounds taken from the Half-Life engine are used in Lost In The Nightmare. I'm preparing the HL maps with Valve Hammer Editor by myself and using modified versions of the textures and models of the mods like They Hunger, Medieval World. [ends...

Released: 3 Dec 2004
  
The first demo of Lost In The Nightmare 2: Unforgettable Memories. [br] It contains a revisioned gameplay, a more emotional/psychological story and photomanipulated backgrounds/characters instead of pre-rendered 3D graphics this time. [endsummary] "Existence... [br] I did hate the existences. If I could; I would want to destroy everything, all the universe. It would be the best for all of us...

Released: 8 May 2006
  
Lost In The Nightmare v1.1 by CoolBlue-Gord10
Are you ready for this? Then step into the dark world of Lost In The Nightmare and face your darkest dreams.. An 'interactive horror adventure' by Ahmet Kelesh, with pre-rendered 3D graphics and cutscenes with cinematical camera pitches. Pre-rendered 3D backgrounds taken from the Half-Life engine are used in Lost In The Nightmare. I'm preparing the HL maps with Valve Hammer Editor by myself ...

Released: 7 Nov 2005
  
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