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The AGS Panel is a team of AGS forum veterans who play all of the games here, and give them ratings from one to five cups. The rating system is as follows:
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If your game has been rated 1 cup, please don't be offended! It's common for your first game release to get a 1-cup rating, due to the game having a lack of polish and flair -- which is understandable, because you're just getting started!

Please understand that the main purpose of the ratings is to help potential game players find high quality, bug-free games to play. You've probably learnt a lot about AGS as a result of making your first game -- so why not use that knowledge to start afresh, and do even better with your next game!
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Unintelligent Design

by TwinMoon

Screenshot 1 of Unintelligent Design

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Download Options for Unintelligent Design

File size: 1 MB
Downloaded: 3,844 times
Graphics: 320x240, 16-bit color
Operating System(s):

Windows

Game Genre:
Contemporary
Game Type:
Comedy
Story Type:
Original
MAGS (Monthly AGS competition entry):
Release Date:
25 Mar 2008
AGS Panel Rating:
(help)
Player Rating:
Rated 80% by the community (5 votes)Rated 80% by the community (5 votes)Rated 80% by the community (5 votes)Rated 80% by the community (5 votes)Rated 80% by the community (5 votes)
Short Game Can be completed within 30 minutes
Medium Length Game Takes at least 30 mins to finish
Full Length Game As long as a Sierra / LucasArts classic
Non-Adventure Game Using Adventure Game Studio for something else?!
Joke Game You know when it fits this category ;)
Demo Unfinished Games / Commercial Games
Training Game Games made just to try out AGS
<Category Not Set> Not yet categorised
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Content Advisory:
Bad LanguageNone
SexNone
ViolenceNone
Language(s):

English

Public Opinion

If you've played this game, why not help out and give us your votes?
5 people have rated this game so far:
Visual:
64%
Immersion:
76%
Puzzles & Pacing:
92%
Overall Enjoyment:
88%

About this game

Winner of MAGS March 2008. v1.1. What if God did design the world? What if miracles did happen daily? What if God had a bad day, that first week? Big questions.

This game won't answer those questions. But it will use it as a setting, on which our heartfelt story will take place. The story of two (relatively) young go-getters, whose house didn't turn out as they'd expect. A lucasarts-style game with loads of inventory items.
See the people who made this game and any other games they've worked on >>
all

6 people commented on this game (newest first):

The game has some bugs but is fun and original. I liked the "PRAY" command and the coward dinossaur. :)
2009-01-10 14:16:17 by AsimosVagan
I loved the crazy concept, the graphics might
not attract few adventure gamers, but the
story/immersion/puzzles really do the job.

It's a great game with funny lines, I had some
hard moments (especially with the Maze) but
everything is "logical". I loved the pray button ^^
(at first I didn't noticed it haha)

I hope to play more games from you Twin Moon.
2008-04-17 21:53:33 by Mr.T
A creative and original game, with a nicely funny premise.
2008-04-16 13:05:53 by Radiant
Thanks for your reactions.

Since this is a MAGS game there wasn't a lot of betatesting. I'm not planning to correct those bugs, I'm keeping it like it was on the deadline. Call me a romantic fool, but that's how it is.
All I can say is if he loses his animations, use the ladder in the basement, as Leon pointed out.

I wish I could say the double d on the billboard has a deeper meaning connected to the themes of this work, but unfortunately it's just a spelling error ;-)
2008-03-30 22:06:58 by TwinMoon (twinmoon)
Nice little game. I didn't immediately notice that there was a "Pray" command but I liked the use of it.

Also, if you pick up the phone twice the main character loses his animations.
2008-03-29 08:37:03 by Quinny
Cute game.... unfortunately it's not finished... (ah, that was the meaning of the game...) No seriously, Good game, nice puzzles. Not too logical though. Some tech. issues: animation stops (even of Ethel) after picking up the phone. You can resolve this by using the ladder to the basement or using the portal.
And on the billboard ad has double d, in the dialog single. Since I haven't finished the game yet, is this on purpose?
2008-03-28 02:56:36 by Leon
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