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Cyberpunk '97 -Episode 1-
Cave of Avarice
Maelstrom Obscura: Case 1
|1 Cup||Not serious entertainment|
|2 Cups||A reasonable game, worth a try|
|3 Cups||A good game, worth playing|
|4 Cups||A great game, well worth your time|
|5 Cups||An outstanding, must-play game!|
Please understand that the main purpose of the ratings is to help potential game players find high quality, bug-free games to play. You've probably learnt a lot about AGS as a result of making your first game -- so why not use that knowledge to start afresh, and do even better with your next game!
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|Short game||Can be completed within 30 minutes|
|Medium length game||Takes at least 30 mins to finish|
|Full length game||As long as a Sierra / LucasArts classic|
|MAGS game||Monthly AGS competition entry|
|Non-adventure game||Using Adventure Game Studio for something else?!|
|Joke game||You know when it fits this category ;)|
|Demo||Unfinished games / commercial games|
|Training game||Games made just to try out AGS|
|Newly added games||Not yet categorised|
About this gameWinner of MAGS March 2008. v1.1. What if God did design the world? What if miracles did happen daily? What if God had a bad day, that first week? Big questions.
This game won't answer those questions. But it will use it as a setting, on which our heartfelt story will take place. The story of two (relatively) young go-getters, whose house didn't turn out as they'd expect. A lucasarts-style game with loads of inventory items.
6 people commented on this game (newest first):
not attract few adventure gamers, but the
story/immersion/puzzles really do the job.
It's a great game with funny lines, I had some
hard moments (especially with the Maze) but
everything is "logical". I loved the pray button ^^
(at first I didn't noticed it haha)
I hope to play more games from you Twin Moon.
Since this is a MAGS game there wasn't a lot of betatesting. I'm not planning to correct those bugs, I'm keeping it like it was on the deadline. Call me a romantic fool, but that's how it is.
All I can say is if he loses his animations, use the ladder in the basement, as Leon pointed out.
I wish I could say the double d on the billboard has a deeper meaning connected to the themes of this work, but unfortunately it's just a spelling error ;-)
Also, if you pick up the phone twice the main character loses his animations.
And on the billboard ad has double d, in the dialog single. Since I haven't finished the game yet, is this on purpose?