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The AGS Panel is a team of AGS forum veterans who play all of the games here, and give them ratings from one to five cups. The rating system is as follows:
1 Cup Not serious entertainment
2 Cups A reasonable game, worth a try
3 Cups A good game, worth playing
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WOO - World of our own

by Gepard

Screenshot 1 of WOO - World of our own

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X Zoomed screenshot of WOO - World of our own
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Download Options for WOO - World of our own

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Windows version  Download Link  Report Link

File size: 5.7 MB
Downloaded: 1,524 times
Graphics: 640x480, 32-bit color
Operating System(s):


Release Date:
4 Nov 2009
AGS Panel Rating:
Player Rating:
Not enough votes yet
Non-Adventure Game
Short Game Can be completed within 30 minutes
Medium Length Game Takes at least 30 mins to finish
Full Length Game As long as a Sierra / LucasArts classic
Non-Adventure Game Using Adventure Game Studio for something else?!
Joke Game You know when it fits this category ;)
Demo Unfinished Games / Commercial Games
Training Game Games made just to try out AGS
<Category Not Set> Not yet categorised
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Content Advisory:
Bad LanguageNone


Public Opinion

We can't give you any meaningful ratings yet, because not enough people have told us what they thought about this game. If you've played it, why not help out and give us your votes?

About this game

WOO is more like a screensaver than a real game. It simulates a random life of tiny people building their large station.

This "game" is only watchable thanks to Crimson Wizard who completely rewrited the script.

AGS Awards Nominations

Nominated, Best Non Adventure Game 2009

Nominated, Best Programming in a Non Adventure 2009

AGS Panel Review

"While the concept is interesting, watching this uninteractive simulation is rather boring. Complicating things is that it doesn\'t operate like a screensaver, ie, you have to open and close it yourself, so its utility is really questionable."

2 people commented on this game (newest first):

I've been progressively less and less in the mood for interacting with something that challenges me. This was almost exactly what I was looking for. I should have liked to keep track of the people in the simulator (see which person had which stats, and what they subsequently work on and see if there's some pattern to what's going on), although maybe not seeing the pattern was the whole point. Thanks for something that's a little different!

"We kill nanobots."



"I ask about car."

"Are you sure?"

2009-11-22 22:18:12 by hammerblade (HammerBlade)
I didn't get the point ...

I let it run a full afternoon, nothing much happened after the 1st building.

ps : the screenshot doesnt work here
2009-11-06 19:30:32 by Pierre HOPQUIN (leshaussebons)
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