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|1 Cup||Not serious entertainment|
|2 Cups||A reasonable game, worth a try|
|3 Cups||A good game, worth playing|
|4 Cups||A great game, well worth your time|
|5 Cups||An outstanding, must-play game!|
Please understand that the main purpose of the ratings is to help potential game players find high quality, bug-free games to play. You've probably learnt a lot about AGS as a result of making your first game -- so why not use that knowledge to start afresh, and do even better with your next game!
Shades of Greye
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|Short game||Can be completed within 30 minutes|
|Medium length game||Takes at least 30 mins to finish|
|Full length game||As long as a Sierra / LucasArts classic|
|MAGS game||Monthly AGS competition entry|
|Non-adventure game||Using Adventure Game Studio for something else?!|
|Joke game||You know when it fits this category ;)|
|Demo||Unfinished games / commercial games|
|Training game||Games made just to try out AGS|
|Newly added games||Not yet categorised|
About this gameYou are Montmorency Greye, a private investigator, gun-toter and name-taker. One fateful night you are sent to investigate a series of mysterious disappearances in an isolated whaling town. Before long you're fighting for your life.
This is a shooting game featuring a variety of exciting and challenging puzzles, such as "How much lead must I pump into this shambling monstrosity before it dies," and "Oh crap what is that in the dark behind me?!" If you like shooting at things until they fall over, this is the game for you!
AGS Panel Review
"The game shows a lot of potential as an action-adventure hybrid but the random and unbalanced combat and difficulty (especially the frustrating nature of the bats near the end) hold it back. For those of you who crave challenge and frustration, you'll find plenty of both in Shades of Greye."
3 people commented on this game (newest first):
However, I gave up in the cemetery. The story wasn't interesting enough to keep me trying after several failures and there didn't seem to be any puzzles on the horizon either.
I'd love to see this mixed with adventure style gameplay to create something more akin to Alone in The Dark.
That was quite frustrating, there should have been a way to avoid those ceiling-crawlers.