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The AGS Panel is a team of AGS forum veterans who play all of the games here, and give them ratings from one to five cups. The rating system is as follows:
1 Cup Not serious entertainment
2 Cups A reasonable game, worth a try
3 Cups A good game, worth playing
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This odd feeling

by WYZ

Screenshot 1 of This odd feeling

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X Zoomed screenshot of This odd feeling
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Download Options for This odd feeling

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Windows version  Download Link  Report Link

File size: 1.4 MB
Downloaded: 1,863 times
Graphics: 320x200, 8-bit (256 col)
Operating System(s):


Game Genre:
Game Type:
Story Type:
MAGS (Monthly AGS competition entry):
Release Date:
25 Feb 2010
AGS Panel Rating:
Player Rating:
Rated 64% by the community (7 votes)Rated 64% by the community (7 votes)Rated 64% by the community (7 votes)Rated 64% by the community (7 votes)Rated 64% by the community (7 votes)
Short Game Can be completed within 30 minutes
Medium Length Game Takes at least 30 mins to finish
Full Length Game As long as a Sierra / LucasArts classic
Non-Adventure Game Using Adventure Game Studio for something else?!
Joke Game You know when it fits this category ;)
Demo Unfinished Games / Commercial Games
Training Game Games made just to try out AGS
<Category Not Set> Not yet categorised
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Content Advisory:
Bad LanguageOccasional, mild
SexSuggestive dialog


Public Opinion

If you've played this game, why not help out and give us your votes?
7 people have rated this game so far:
Puzzles & Pacing:
Overall Enjoyment:

About this game

Gary and his girlfriend are on a camping trip
when their car nearly hits a deer and needs gas.
They set up their tent and Gary looks for help the next day.
What he finds are even more problems;
Mystery, conflic and deceit.

An old school game with a lot of humor,
mystery and adventure.

The intro can be skipped by pressing Escape.
See the people who made this game and any other games they've worked on >>

AGS Panel Review

"Some good ideas and nice, if technically rough, graphics, help this tale of a camping holiday gone a bit odd. A lack of music and spot sound effects don\'t. Nor does a seeming endless text-based introduction, and very uneven writing and grammar. The addition of tarot card interactions during conversations is clever, though not wholly successful. Has enough at it\'s core to be a good game, but needs more development time."

7 people commented on this game (newest first):

What azerty just wrote is not true! Don't worry, there are no dead ends in this game.
2011-09-28 07:12:36 by bicilotti
After just talking with the first guy you meet, you are in a dead-end, without knowing it.
2011-09-27 06:52:16 by azerty
The tarot cards remove all kinds of logic from this game!
They also remove the concept of "liberty of actions". This "game" is more a story, the actions must be done in a precise order. For example very beginning of the game: you notice a fruit guy, you just speak to him. Dead-end, you must first speak with another seller. That cancels the immersion.
NOT recommanded.

2011-09-27 06:44:08 by azerty
Interesting story, nice graphics, puzzles where mostly logical but with quite a lot of backtracking. Too bad, there where no music and sound during the game, only in intro and outtro. Interesting dialog system.
2011-01-11 20:42:32 by cat
As other reviewers have said, puzzles are way convoluted for the average adventure gamer, but that's the only weak point of this game: colourful chracters, an interesting dialogue mechanic, memorable setting and lots of humorous lines make me say: "Recommended!"
2010-04-25 09:07:48 by bicilottti (bicilotti)
The first noticeable thing about this game is the nice backgrounds and quite adequate character art. After a short scene we are introduced to some original game mechanics, which look promising. However, the author could have done a better job explaining them, and the player has to resort to supernatural understanding (or the AGS forums) to figure out how to proceed through the next conversation, where understanding this gimmick becomes necessary.

The game has good immersion, but at points it becomes a chore: there is substantial backtracking involved, and the solutions to the puzzles aren't often clear, or need to be carried in very precise ways. Moreover, even though the author mocks pixel hunting a couple times through the game, he's guilty of it at least twice himself (i.e. bucket and barb wire).

Lots of minor spelling mistakes don't deter the determined player, but might annoy some.

I feel that this could have been a memorable game, had the author taken more time to polish it. Maybe there will be a redux version some day, or we'll be treated to a completely new game; in either case, I'm looking forward to it
2010-03-06 09:06:37 by jkohen
The immersion factor was high, and the cards mechanism was a fun and innovative concept.
Although there were some minor logic flaws in the story & puzzles (for my taste), the game is very enjoyable and recommended...
2010-03-02 00:43:15 by tzachs
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