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|3 Cups||A good game, worth playing|
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|5 Cups||An outstanding, must-play game!|
Please understand that the main purpose of the ratings is to help potential game players find high quality, bug-free games to play. You've probably learnt a lot about AGS as a result of making your first game -- so why not use that knowledge to start afresh, and do even better with your next game!
Secret of Hutton: Special Edition
by Tom Simpson
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|Short game||Can be completed within 30 minutes|
|Medium length game||Takes at least 30 mins to finish|
|Full length game||As long as a Sierra / LucasArts classic|
|MAGS game||Monthly AGS competition entry|
|Non-adventure game||Using Adventure Game Studio for something else?!|
|Joke game||You know when it fits this category ;)|
|Demo||Unfinished games / commercial games|
|Training game||Games made just to try out AGS|
|Newly added games||Not yet categorised|
Public OpinionWe can't give you any meaningful ratings yet, because not enough people have told us what they thought about this game. If you've played it, why not help out and give us your votes?
About this gameThe Secret of Hutton Church of England Grammar School: Special, not made in 5 days, Edition! Featuring new and improved graphics, animation, music and a lot of fixes!
AGS Panel Review
"Secret of Hutton is a delightful little throwback to the AGI days, with appropriate music and some nice animations. The main problems begin and end with the parser, which is far too incomplete to keep most users from wasting valuable time trying different things to get the proper outcome, and this in turn makes the game longer than it would otherwise be (it's actually a fairly short game if you know what to do). That said, it's a fun trip back to when games had simpler design models but still offered an entertaining experience."
3 people commented on this game (newest first):
1. There seem to be a few bugs/inaccuracies (e.g. things staying inventory separately after being combined etc.)
2. I like to see traditional pixelated games, but here the graphics were really extreme to the point that they became very distracting.
3. The points system didn't seem to be related to progression through the game. I "completed" the game, but had only 23/40 points. The points seemed to be awarded for some random useless actions such as sitting on the bench.
4. The response "I don't understand" is generated when you listen and there's nothing to hear, or when picking up an item that can't be picked up, but this isn't really the correct response.