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Dacey in the Dark - Prelude
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|Short game||Can be completed within 30 minutes|
|Medium length game||Takes at least 30 mins to finish|
|Full length game||As long as a Sierra / LucasArts classic|
|Non-adventure game||Using Adventure Game Studio for something else?!|
|Joke game||You know when it fits this category ;)|
|Demo||Unfinished games / commercial games|
|Training game||Games made just to try out AGS|
|Newly added games||Not yet categorised|
About this gameIt's a game about fate. This chapter deals with the melancholy we cherish towards times long gone. I'm planing to release more chapters. THIS GAME IS THE WINNER OF MAGS NOVEMBER 2010 (even though it was the only entry - still you should play it!) PLOT: After a fight with her father Dacey takes a walk in the garden, where she meets a most unlikely companion FEATURES: - Simple keyboard controls - Unique and innovative interface - A melancholic atmosphere that will capture you - Atmospheric soundscape
AGS Panel Review
"Visually strong, with an unusual -though somewhat cumbersome- interface. Simple puzzles help keep things moving, but the writing lacks bite."
3 people commented on this game (newest first):
The UI gets a while to get used to, but it's nice. The controls could have been smoother, though.
I didn't like the plot. It feels out from a cheap soap opera. I got the impression this was the introduction to a game series, which would be certainly interesting to play, but this prelude was a bit anticlimactic.
As the person before me said the UI takes a little time to (a couple minutes) get use to but after that i have to say i started to like it.
The little puzzle in the game was also pretty go. (which means i liked it) I look forward to the next game.