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Maniac Mansion Deluxe
A Tale of Two Kingdoms: Deluxe Edition
He Came Through the Door
|1 Cup||Not serious entertainment|
|2 Cups||A reasonable game, worth a try|
|3 Cups||A good game, worth playing|
|4 Cups||A great game, well worth your time|
|5 Cups||An outstanding, must-play game!|
Please understand that the main purpose of the ratings is to help potential game players find high quality, bug-free games to play. You've probably learnt a lot about AGS as a result of making your first game -- so why not use that knowledge to start afresh, and do even better with your next game!
by Drew Wellman
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|Short game||Can be completed within 30 minutes|
|Medium length game||Takes at least 30 mins to finish|
|Full length game||As long as a Sierra / LucasArts classic|
|MAGS game||Monthly AGS competition entry|
|Non-adventure game||Using Adventure Game Studio for something else?!|
|Joke game||You know when it fits this category ;)|
|Demo||Unfinished games / commercial games|
|Training game||Games made just to try out AGS|
|Newly added games||Not yet categorised|
About this game-Focality- A Dynamic Short Film
Focality is an experimental interactive movie designed to take your mind off how well things are going. Turn off the lights, put on headphones, and play the game in full screen for maximum effect. Written and created in 24 hours.
NOTE: This is not, strictly speaking, a game, but rather machinima created in AGS that uses the dynamic parts of programming and player experience to enhance the show.
5 people commented on this game (newest first):
A wonderful experiment within the world of gaming.
then after getting insulted and reading that i am useless and stuff i don't quite know what the point in this "thing" was. i tried to recapture and find a line in this "game", it has a good point and 2 very bad ones (the end, too), so after a good start and a terrible ending, i wouldn't recommend playing it, although it has an effect on you you should check out for the first 2 mins.
Give this one a try if you're into experimental gameplay and storytelling mechanics.