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The AGS Panel is a team of AGS forum veterans who play all of the games here, and give them ratings from one to five cups. The rating system is as follows:
1 Cup Not serious entertainment
2 Cups A reasonable game, worth a try
3 Cups A good game, worth playing
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If your game has been rated 1 cup, please don't be offended! It's common for your first game release to get a 1-cup rating, due to the game having a lack of polish and flair -- which is understandable, because you're just getting started!

Please understand that the main purpose of the ratings is to help potential game players find high quality, bug-free games to play. You've probably learnt a lot about AGS as a result of making your first game -- so why not use that knowledge to start afresh, and do even better with your next game!
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Sinbad: Island of Korkus

by steptoe

Screenshot 1 of Sinbad: Island of Korkus

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File size: 8 MB
Downloaded: 1,061 times
Graphics: 320x240, 16-bit color
Operating System(s):


Game Genre:
Game Type:
Story Type:
Fan Game
Release Date:
8 Nov 2011
AGS Panel Rating:
Player Rating:
Not enough votes yet
Short Game (can be completed within 30 minutes)
Short Game Can be completed within 30 minutes
Medium Length Game Takes at least 30 mins to finish
Full Length Game As long as a Sierra / LucasArts classic
Non-Adventure Game Using Adventure Game Studio for something else?!
Joke Game You know when it fits this category ;)
Demo Unfinished Games / Commercial Games
Training Game Games made just to try out AGS
<Category Not Set> Not yet categorised
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Content Advisory:
Bad LanguageOccasional, mild


Public Opinion

We can't give you any meaningful ratings yet, because not enough people have told us what they thought about this game. If you've played it, why not help out and give us your votes?

About this game

V2.1 Improved GUI and added Objects. --------------------------------------------------------- You know about Sinbads' adventures: Forget political/mythical/cultural correctness in this game: anything goes in this fantasy tale! ------------------------------------------------------------------ Story line: Evil sorcerer Sokurah has kidnapped Princess Salama of Persia and has taken her to his tower on the island of Korkus. An Arabian Prince has commissioned you to find and return her. Can you overcome the tasks and creatures that Korkus and Sokurah confronts you with and can you rescue the Princess Salama before a mighty war starts between Persia and Arabia where much blood shall flow???!! Defeat: * Killer Skeletons! * A Giant Cyclops! * Huge Spider! * A 3-headed hound from hell! * A swamp mud monster! * Harpy's! and more..... Get to ride on a magic carpet, solve the riddle of the Witch... or get made into human stew!! Can you help an old, blind man from taunting Harpy's? And just to help you there is Khaseem, a Genie, if you can get him! But first off, can you get a crew to join you?!! There are 2 possible endings! ------------------------------------------------------------------ Controls: Click Slide in /out Control/Inventory GUI. ------------------------------------------------------------------ Specs 16 bit colour 320 x 240 resolution DirectDraw 5 Calin Leafshade: Floating Hotspot Scorpirus: Snow / Rain Please PM of any problems found.

1 people commented on this game (newest first):

This classic theme of save the fair maiden drawing on mythology with an in-game hint system of a genie has the makings for a good game.

I don't usually comment on graphics but in this case, they were so crude other than the few that seemed to be "borrowed" that it was often hard to tell what some things are supposed to be. The contrast between the crude graphics and the "borrowed" backgrounds make for an inconsistent playing experience.

One other point to consider is that this game consists of going from room to room with approximately one task (usually a monster) to accomplish. There is little continuity between sections and the means of accomplishing the task is rarely logical and is just handed to you by the genie. The game could probably be completed in about 15 minutes. My only obstacle was a technical glitch that was impossible to get past without restoring a previous save. I spent about an hour or longer thinking that it was possible until I posted on the hint section
2011-11-23 03:59:51 by Shadow (Shadow1000)
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