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Waiting For The Loop
|1 Cup||Not serious entertainment|
|2 Cups||A reasonable game, worth a try|
|3 Cups||A good game, worth playing|
|4 Cups||A great game, well worth your time|
|5 Cups||An outstanding, must-play game!|
Please understand that the main purpose of the ratings is to help potential game players find high quality, bug-free games to play. You've probably learnt a lot about AGS as a result of making your first game -- so why not use that knowledge to start afresh, and do even better with your next game!
The Old Man and the Sea
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|Short game||Can be completed within 30 minutes|
|Medium length game||Takes at least 30 mins to finish|
|Full length game||As long as a Sierra / LucasArts classic|
|MAGS game||Monthly AGS competition entry|
|Non-adventure game||Using Adventure Game Studio for something else?!|
|Joke game||You know when it fits this category ;)|
|Demo||Unfinished games / commercial games|
|Training game||Games made just to try out AGS|
|Newly added games||Not yet categorised|
Public OpinionWe can't give you any meaningful ratings yet, because not enough people have told us what they thought about this game. If you've played it, why not help out and give us your votes?
About this gameThis game is based on the short novel, The Old Man and the Sea, by Ernest Hemingway. Some say that it is a Christian parable. Others say that the old man is Hemingway reflecting on his life, and that perhaps the boy is the young Hemingway. Still others say that Hemingway, committed to realism, denied any symbolism. It's a fun novel when you read it with this this mystery in mind. It would seem to drip with symbolism. This was also the last work that was published in his lifetime.
This game is short. Some of the features are truncated and simplistic. It was created in a few weeks for MAGS (November 2012) – a monthly classic point-and-click adventure game competition where all of the content must be created within that month.
The interface is simple. The left mouse button will either look at an item or walk to a new location. The right mouse button will contextually interact with an object, character, or item (use, talk, give). The player's inventory is accessed by looking at the player. Talking to the player will describe the current quest/puzzle, sometimes giving a hint. Although a few liberties have been taken for the sake of game-play, the best hint book is the novel. Sparks Notes provides some insight into interpretation. Both are available online.
As of 1-14-2013, issues found after the MAGS deadline have been repaired. This includes a few bug fixes, improvements, a load/save feature, including a fix for the bug described in the comments below.