The AGS Panel is a team of AGS forum veterans who play all of the games here, and give them ratings from one to five cups. The rating system is as follows:
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The Old Man and the Sea

by TheBitPriest

Screenshot of The Old Man and the Sea (Click image to zoom)
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Download The Old Man and the Sea
File size: 31 MB
Downloaded: 1,061 times
(Link didn't work? Right click, Save Target As. If the download link doesn't work, please report it. If the image doesn't work, please report that.)
Genres:
Contemporary, Drama, Fan Game
Release Date:
9 Dec 2012
AGS Panel Rating:
Player Rating:
Not enough votes yet
MAGS game
Short game Can be completed within 30 minutes
Medium length game Takes at least 30 mins to finish
Full length game As long as a Sierra / LucasArts classic
MAGS game Monthly AGS competition entry
Non-adventure game Using Adventure Game Studio for something else?!
Joke game You know when it fits this category ;)
Demo Unfinished games / commercial games
Training game Games made just to try out AGS
Newly added games Not yet categorised
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Content advisory:
Occasional, mild
None
Occasional, mild

Public Opinion

We can't give you any meaningful ratings yet, because not enough people have told us what they thought about this game. If you've played it, why not help out and give us your votes?

About this game

This game is based on the short novel, The Old Man and the Sea, by Ernest Hemingway. Some say that it is a Christian parable. Others say that the old man is Hemingway reflecting on his life, and that perhaps the boy is the young Hemingway. Still others say that Hemingway, committed to realism, denied any symbolism. It's a fun novel when you read it with this this mystery in mind. It would seem to drip with symbolism. This was also the last work that was published in his lifetime.

This game is short. Some of the features are truncated and simplistic. It was created in a few weeks for MAGS (November 2012) – a monthly classic point-and-click adventure game competition where all of the content must be created within that month.

The interface is simple. The left mouse button will either look at an item or walk to a new location. The right mouse button will contextually interact with an object, character, or item (use, talk, give). The player's inventory is accessed by looking at the player. Talking to the player will describe the current quest/puzzle, sometimes giving a hint. Although a few liberties have been taken for the sake of game-play, the best hint book is the novel. Sparks Notes provides some insight into interpretation. Both are available online.

As of 1-14-2013, issues found after the MAGS deadline have been repaired. This includes a few bug fixes, improvements, a load/save feature, including a fix for the bug described in the comments below.
See the people who made this game and any other games they've worked on >>
everything
TheBitPriest has worked on 4 other games: (see them >>)
play testing
CaptainD has worked on 36 other games: (see them >>)

1 people commented on this game (newest first):

Just to note I used can of tuna on carboy (or may have slipped and pressed the up inventory arrow) and the game froze up, had to alt F4 out of it.
2013-01-14 18:12:55 by Screen 7
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