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Maniac Mansion Deluxe
Nelly Cootalot: Spoonbeaks Ahoy!
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The Manuscripts of Samaryanha
|1 Cup||Not serious entertainment|
|2 Cups||A reasonable game, worth a try|
|3 Cups||A good game, worth playing|
|4 Cups||A great game, well worth your time|
|5 Cups||An outstanding, must-play game!|
Please understand that the main purpose of the ratings is to help potential game players find high quality, bug-free games to play. You've probably learnt a lot about AGS as a result of making your first game -- so why not use that knowledge to start afresh, and do even better with your next game!
Keys of a gamespace. An expressive game
|Short game||Can be completed within 30 minutes|
|Medium length game||Takes at least 30 mins to finish|
|Full length game||As long as a Sierra / LucasArts classic|
|MAGS game||Monthly AGS competition entry|
|Non-adventure game||Using Adventure Game Studio for something else?!|
|Joke game||You know when it fits this category ;)|
|Demo||Unfinished games / commercial games|
|Training game||Games made just to try out AGS|
|Newly added games||Not yet categorised|
About this gameAn expressive game allows you to dive into someone elseâ€™s life in order to explore his or her psychological / cultural / social problems. You can experience his or her ethical / moral dilemmas and face the consequences that occur of such situations.
Keys of a gamespace is part of this approach of video games, linked to the research of SÃ©bastien Genvo on the expressive potential of game design. Just like cinema or comics, we think that video games in general are not a minor medium of expression. They can also deal with heavy or complex topics. For example, the following works have been sources of inspiration for our project : Mystic River, EraserHead, Twin Peaks (movies), A Town faraway, Black hole, American Splendor(comics).
Visit our website to have access to the French version or Portuguese version of the game!
5 people commented on this game (newest first):
Deals with some pretty dark subject matter and will likely leave a lasting impression.
Great philosophical story here, but told in a fresh new way. Recommended!:)
It's a rather disturbing story and will leave a lasting expression. Thank you for making and sharing this.
And because I just have to point out some weaknesses:
- players actions determine the ending, but I would have loved a little more focus on that.
- everything looks and feels jsut so wonderful, it's a real shame that the mouse cursors and font haven't been customized!!
In short, not a traditional game but a short human life philosophy experiment to make :) Good work, author/s!!