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|1 Cup||Not serious entertainment|
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|3 Cups||A good game, worth playing|
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|Short game||Can be completed within 30 minutes|
|Medium length game||Takes at least 30 mins to finish|
|Full length game||As long as a Sierra / LucasArts classic|
|MAGS game||Monthly AGS competition entry|
|Non-adventure game||Using Adventure Game Studio for something else?!|
|Joke game||You know when it fits this category ;)|
|Demo||Unfinished games / commercial games|
|Training game||Games made just to try out AGS|
|Newly added games||Not yet categorised|
About this gameThe game tells a story of a homeless man who communicates with the world using an old sock on his right hand. He's a huge football fan and plays it a lot near his backalley. One day he gets mugged by a wandering bully and looses his precious ball in the process. Now he must pull himself together, team up with a local superhero, find a new ball and confront his oppressor again. Available in English, German & Polish
This game's threads
AGS Awards Wins
Won, Best Player Character 2013
AGS Awards Nominations
Nominated, Best Game Created with AGS for 2013 2013
Nominated, Best Puzzles 2013
Nominated, Best Background Art 2013
22 people commented on this game (newest first):
I just would like the dialogs to be skippable (when realizing that there is the same long dialog again) like mentioned before.
Overall it is to be seen that a lot of effort has been put into this very nice game successfully and I really can recommend you to play it. I had a lot of fun doing so - let's talk to the sock! ^-^
But it's not only the presentation - it also fun as hell.
Try it, even if you're not a soccer fan.
I did not like the pacing (as people have said, the dialogs drag on and on and on, too much text and way too many character.Say(...) pauses as well, almost between every line of dialog). This makes the game take much longer to play than it should and can be really frustrating. I wasn't very keen on a lot of the puzzles either, as they seemed fairly far-fetched and absurd. There's a couple more no-nos: one or two pixel hunts, some unclear exits (some you have to use, others you can just walk near to), interactions being locked off until you do a specific thing and, probably the most important, a lot of repeatedly inspecting objects to trigger actions.
It's still a decent game, as I said, I'm just trying to point out the things that stood out to me in a negative way so you can try and work on these aspects for the next installment
One minor thing: While funny, the dialogues were often pretty long, with many pauses, especially when you look a second time at an object, it is a bit annoying when you have to click the text away and have to wait through all the small pauses. Still, this doesn't take much from the overall enjoyment. Well done, a well-chosen Pick of the Month, and all hopefully upcoming AGS Awards will be well-deserved!
To point out things that I didn't like so much (note that they really didn't stop me from enjoying the game).
Several times I had problems to find hotspots (v1.02). Some puzzles require you to do the same thing more than once (like looking at something 3 times in a row).
â€¦ the ending was a little anti-climactic. â€¦ yet the "cogito ergo sum" made up for it :)
Seriously, if you have fond memories of the Golden Age of adventure gaming... you'll love this, do yourself a favour and play it.
There are some unnecessary pixel hunts and situations where a puzzle can be solved before it's stated to be a puzzle. Don't let that stop you to help a man and his sock (or is that a sock and its man?)!