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The AGS Panel is a team of AGS forum veterans who play all of the games here, and give them ratings from one to five cups. The rating system is as follows:
1 Cup Not serious entertainment
2 Cups A reasonable game, worth a try
3 Cups A good game, worth playing
4 Cups A great game, well worth your time
5 Cups An outstanding, must-play game!
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If your game has been rated 1 cup, please don't be offended! It's common for your first game release to get a 1-cup rating, due to the game having a lack of polish and flair -- which is understandable, because you're just getting started!

Please understand that the main purpose of the ratings is to help potential game players find high quality, bug-free games to play. You've probably learnt a lot about AGS as a result of making your first game -- so why not use that knowledge to start afresh, and do even better with your next game!
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Pizza Nostra

by Christian Cammilleri

Screenshot 1 of Pizza Nostra

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Download Options for Pizza Nostra

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Windows version  Download Link  Report Link

Windows version  Mirror Link  Report Link

File size: 38 MB
Downloaded: 1,410 times
Graphics: 320x240, 32-bit color
Operating System(s):


Game Genre:
Game Type:
Story Type:
Release Date:
24 Jun 2013
AGS Panel Rating:
Not rated yet
Player Rating:
Rated 88% by the community (7 votes)Rated 88% by the community (7 votes)Rated 88% by the community (7 votes)Rated 88% by the community (7 votes)Rated 88% by the community (7 votes)
Short Game Can be completed within 30 minutes
Medium Length Game Takes at least 30 mins to finish
Full Length Game As long as a Sierra / LucasArts classic
Non-Adventure Game Using Adventure Game Studio for something else?!
Joke Game You know when it fits this category ;)
Demo Unfinished Games / Commercial Games
Training Game Games made just to try out AGS
<Category Not Set> Not yet categorised
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Content Advisory:
Bad LanguageOccasional, mild
SexSuggestive dialog


Public Opinion

If you've played this game, why not help out and give us your votes?
7 people have rated this game so far:
Puzzles & Pacing:
Overall Enjoyment:

About this game

Chicago 1930, Joe Matone a petty thief, is caught by the police in a confusing episode. A desperate police officer with a serious problem offers him freedom if Matone fulfils the tough mission to infiltrate the dangerous Muzzarelli Family, in order to save his kidnapped daughter. Therefore, Joe will get involved in a great adventure, with many plot twists, difficult decisions, lies, betrayals and violence. Featuring: Over 100 rooms Tons of characters Minigames Music from the 30’s Steal! Kill! Blackmail! Earn your freedom!
See the people who made this game and any other games they've worked on >>
Christian Cammilleri
Almost everything
Sounds and testing

3 people commented on this game (newest first):

I loved this game, although I'm not a fan of arcade sequences, if you persevere through them you will find a fascinating adventure game. Brilliant story with many plot twists results in sympathy for the protagonist who tries really hard to be correct, yet pragmatism results in his evil-doings. Judging by the date, I guess the sequel(s) will not be forthcoming. That is a great shame. I want more!
2019-04-11 07:26:53 by Wiggy
What can I say? Really good game. I really loved the story and immersion.
The bad: some technical glitches, nothing that crashes the game though, but some aspects of the scripting (like the dialog system and the inventory) are a little annoying. For example, sometimes you can pick up the same object more than once (it would replicate in the inventory), and some descriptions for objects and hotspots are missing, so one have to guess what objects are relevant to the situation.
Overall, great story, the programming could be better. Congratulations! Can't wait for Part 2!
2014-01-21 23:56:06 by ArgyBoi
This game's graphics are beautiful. They are very clean, build a really nice atmosphere and the author made a great job keeping consistency. It looks like the game has a good dose of zany humor, but I can't really tell, because I stopped playing after a few minutes.

There were several reasons for abandoning such a promising game. For once, the puzzles are too easy and linear; the author's English is confusing and distracting; and for me the worst was encountering an unexpected action minigame with no clear way to control the character, which upon me losing in about 2 seconds, led me to a gameover screen without giving a chance to retry/skip the action sequence.

I'm not really interested in that kind of experience, so I'll pass, even though I know I'm going to miss seeing some of the best graphics I've seen on a free AGS game.
2013-07-13 15:49:48 by jkohen
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