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|1 Cup||Not serious entertainment|
|2 Cups||A reasonable game, worth a try|
|3 Cups||A good game, worth playing|
|4 Cups||A great game, well worth your time|
|5 Cups||An outstanding, must-play game!|
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Downloaded: 960 times
Graphics: 320x200, 32-bit color
|Short game||Can be completed within 30 minutes|
|Medium length game||Takes at least 30 mins to finish|
|Full length game||As long as a Sierra / LucasArts classic|
|Non-adventure game||Using Adventure Game Studio for something else?!|
|Joke game||You know when it fits this category ;)|
|Demo||Unfinished games / commercial games|
|Training game||Games made just to try out AGS|
|Newly added games||Not yet categorised|
About this game“My name is Sam Drakeâ€¦ and for the past few months, someone has been trying to frame me for murder.” Sam Drake keeps waking up in Hotel rooms with the bodies of dead girls in the room and the police never far away. He thinks that someone is secretly drugging him and then trying to get him framed for murder. He has had some lucky escapes, but this time, the killer has made it harder for him to get away. Play as Sam Drake as he wakes up in the seedy Dent Hotel and help him discover the identity of his stalker/serial killer and escape from certain doom. The clock... is ticking. Entrapment was originally available for the AGS Bake Sale, which helped to raise over $4000 for charity. Now it is available for you to play for FREE!
AGS Panel Review
"An interesting idea with lots of potential that could have been explored further by the game designer."
2 people commented on this game (newest first):
I like the concept by starting the game framed with a gruesome murder only three feet away from where the character starts.
Puzzles are too elementary.
The largest downside with this game is the last part, which is extremely dialogue-heavy and overly sentimental. It needs heavy editing -- I ended clicking on my keyboard as quick as I could to get through the text, as it was easy to understand already from the start of that dialogue the whole story and what would happen next.