Most Recent Games
Search Games by Title or Author
(first ten matches are autocompleted; click Go! for more results)
Most Popular This Week
Black Sect Remake
Black Sect 2: The Cursed Crypt (PnC Remake)
Maniac Mansion Deluxe
7th Sense, The
ZAK - repixeled
|1 Cup||Not serious entertainment|
|2 Cups||A reasonable game, worth a try|
|3 Cups||A good game, worth playing|
|4 Cups||A great game, well worth your time|
|5 Cups||An outstanding, must-play game!|
Please understand that the main purpose of the ratings is to help potential game players find high quality, bug-free games to play. You've probably learnt a lot about AGS as a result of making your first game -- so why not use that knowledge to start afresh, and do even better with your next game!
by Elen Heart
(Click image to zoom)
Click icons below image, or press left and right arrow keys to change images.
Left click image or press up key to zoom in; right click image or press down key to zoom out.
Click 'X' or press ESC to close.
|Short game||Can be completed within 30 minutes|
|Medium length game||Takes at least 30 mins to finish|
|Full length game||As long as a Sierra / LucasArts classic|
|MAGS game||Monthly AGS competition entry|
|Non-adventure game||Using Adventure Game Studio for something else?!|
|Joke game||You know when it fits this category ;)|
|Demo||Unfinished games / commercial games|
|Training game||Games made just to try out AGS|
|Newly added games||Not yet categorised|
Public OpinionWe can't give you any meaningful ratings yet, because not enough people have told us what they thought about this game. If you've played it, why not help out and give us your votes?
About this gameHaunted Castle is a turn-based game for two to six players. It is not an adventure game, though it does contain some elements of a quest type adventure.
Players have to guide their chosen Hero through the Haunted Castle in a race to find a key to either the Gold or Silver Room, where they collect a treasure. They have then to escape from the castle with their treasures, and the first one out is the winner. The six Heroes have different attributes to help in the quest: the Knight wears protective armour, the Wizard can teleport, the Gypsy can foresee danger, the Dwarf can walk through walls, the Elf can run faster than the others, and the Fairy can fly.
A complete game can be played in under an hour, and because the set-up of each new game is randomised, it can be re-played as often as you wish. It is an ideal game for a family to share.
Details of how to play the game are included in the game, and there is also a User Introduction document with more details.
This game's threads
AGS Awards Nominations
Nominated, Best Non Adventure Game Created with AGS 2014
AGS Panel Review
"Really solid board game with a spooky medieval setting, 6 unique characters, fun graphics and definite replay value. The music is great, but a little repetitive as you keep swapping between players. A single player mode with AI is a lot to ask, but would have been the icing on this clever cake."
2 people commented on this game (newest first):
I found the six characters in the game, and all the items, and threats etc. to be very well balanced. It seems any character has a pretty much equal chance to win if the player uses that character's special abilities wisely.
The game actually requires a fair bit of concentration and skill as well: The player who is able to plan out and prepare for the most advantageous route through the castle, while also remembering which particular threats lie in their path, but also remaining flexible when new paths and opportunities might pop up, will have the best chance of winning. But there is also a nice balance of chance vs skill where even the best laid plans might come undone just through rotten luck. Also, the more seasoned player will have an advantage over newcomers with the knowledge they have gained of the castle's layout.
I think kids (and adults) can play this game and it will help develop in them important life-skills of planning ahead but remaining flexible within the plan's framework and not getting chained to any one particular course of action that is preventing progress.
A surprisingly deep game well tweaked over many years is what I found
It is a pity there is no AI, so grab some friend and try this with them!