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The AGS Panel is a team of AGS forum veterans who play all of the games here, and give them ratings from one to five cups. The rating system is as follows:
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If your game has been rated 1 cup, please don't be offended! It's common for your first game release to get a 1-cup rating, due to the game having a lack of polish and flair -- which is understandable, because you're just getting started!

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Predators Prey For Plants

by Ross Kevin Moffat (AKA Mandle)

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Download Options for Predators Prey For Plants

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Windows version  Download Link  Report Link

Windows version  Mirror Link  Report Link

File size: 3.6 MB
Downloaded: 1,047 times
Graphics: 800x600, 32-bit color
Operating System(s):


MAGS (Monthly AGS competition entry):
Release Date:
25 Jul 2016
AGS Panel Rating:
Player Rating:
Rated 62% by the community (6 votes)Rated 62% by the community (6 votes)Rated 62% by the community (6 votes)Rated 62% by the community (6 votes)Rated 62% by the community (6 votes)
Short Game Can be completed within 30 minutes
Medium Length Game Takes at least 30 mins to finish
Full Length Game As long as a Sierra / LucasArts classic
Non-Adventure Game Using Adventure Game Studio for something else?!
Joke Game You know when it fits this category ;)
Demo Unfinished Games / Commercial Games
Training Game Games made just to try out AGS
<Category Not Set> Not yet categorised
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Content Advisory:
Bad LanguageNone


Public Opinion

If you've played this game, why not help out and give us your votes?
6 people have rated this game so far:
Puzzles & Pacing:
Overall Enjoyment:

About this game


This game was created by Ross Kevin Moffat (AKA Mandle) for the July 2016 Monthly Adventure Game Studio (MAGS) contest.

The game is a simple simulation of the predators/prey/plants relationship.

At the moment there is no way to either "win" or "lose"...It's basically just a sandbox where you can explore the various interactions of wild animal and plant populations.

Observing the fluctuations of the different populations should give you some first-hand experience with the concepts of dwindling resources, boom-and-bust in plant and animal populations, and even extinction in extreme cases.

BROWN pixels are DIRT: All animals and plants CAN spread into DIRT areas.
BLUE pixels are WATER: All animals and plants CANNOT spread into WATER areas.
GREEN pixels are PLANTS: PREY need PLANTS to survive and spread. PREDATORS can also spread into PLANT areas.
YELLOW pixels are PREY: Herbivores...PREDATORS need PREY to survive and spread.
RED pixels are PREDATORS: Carnivores...Top of the food chain but will soon die without herbivores to prey on.

The panel controls are:

S or f5 to open the Save Map window.
L,R, or f7 to open the Load Map window.
Q,Ctrl-Q, or ESC to open the Quit Game (or continue) window.

The in-game controls are:

Left Mouse Click to draw on the map.
Right Mouse Click to change the draw cursor's colour.
Scroll Wheel Up/Down to change cursor size from 1-10 pixels.

The TITLE SCREEN at the start of the game is an actively running map. To change to a different map and start playing it you will need to either delete the TITLE SCREEN map bit by bit (yawn) or hit L or f7 to open the Load Map Screen where you will find a few sample maps as well as an ALL BROWN map, an ALL GREEN map, and an ALL BLUE map to start drawing on.


The game cannot be paused while running and you can draw on the screen at any time regardless of the scanning progression of the calculations.

You can pause the game if you need to step away from it for a moment by opening the save game, load game, or quit/confirm window, and then hitting the CANCEL or PLAY button when you are ready to continue.

If you leave the game running it will run forever. You can come back an hour, day, week, month, or year later and it will still be running your map.

As this game was made fast and rough in only a few sittings it is lacking many features that one would probably expect, such as population counters, graphs of growth and decline, etc etc. but even in this crude state I feel it could be useful in a classroom situation where cycles of boom-and-bust in nature, and/or extinction are being studied, or even just for your own personal study of such.

The game is 100% FREEWARE and was created on the also free ADVENTURE GAME STUDIO engine, which was created by Chris Jones.

I, Ross Kevin Moffat (AKA Mandle), give full permission to you to freely (but only for free) redistribute this game as you see fit.

I hope you have a fun, interesting, and/or learning experience.



The mirror is the original game file before I heard that some people had problems loading the game...

The main link is the new updated version that is attempting to fix those issues...
See the people who made this game and any other games they've worked on >>

AGS Awards Nominations

Nominated, Best Non Adventure Game Created with AGS 2016

AGS Panel Review

"A fun, clever simulation and interesting use of AGS. No real gameplay to speak of though."

7 people commented on this game (newest first):

Interesting update on the old "Life" game. :-)
2016-09-03 21:29:59 by CaptainD
I'm just updating the comments to firstly say thank you for the positive feedback...

But mainly to say that I'm pretty sure the issues with the game crashing on start-up for some users has been fixed (I hope)...

Life finds a way...
2016-09-03 11:34:25 by Mandle
This is a very nice experience, way better than what I expected.

I agree with everything kumpel said ;)
2016-08-31 13:20:31 by Matti
This is simply amazing! One of the most relaxing things I've ever seen done with AGS. I couldn't stop watching the pixels spread, die and spread again last night. I was completely fascinated. At first i thought getting a balance on a small island would be hard to achieve but your algorhithm is really sophisticated, it's as if nature itself readjusts the balance.

At the moment I am waiting for the carnivores to get over a small path to an island where herbivores are eating the plants but never get to fully let them extinct. This invasion seems to take a lot of cycles.

Here are some features I would love to have (but very likely never get :P):

- option to speed up and slow down time. maybe also revert time ;)
- data, data, data. I want population numbers, scales, balance diagrams :D
- I thought about temperature changes and how the animals could get over water in very cold moments of the simulation and die out in very hot moments, that could also shrink the water areas.
- someone mentioned human influence. That would be amazing to watch small groups of modern people spread out with a click from the maps edges, hack down plants, hunt both animal kinds and build big areas of concrete (cities), change the water lines and so on :
2016-08-06 09:07:55 by Kumpel
This is such an interesting idea. It's intriguing to watch the different colours spreading across the map and see how they interact with the environment. There is no actual gameplay, but it is a very innovative concept!
2016-08-04 20:04:02 by Riaise
A cool little concept and technically impressive, though seeing the game sweep and re-draw the map is a bit jarring in my opinion. My guess is that the engine just can't quite handle re-drawing the screen so fast?

Sadly it's not much of a game in it's current state, so while impressive as a technical feat, it's not very engaging over longer periods of time. What I feel it lacking is the ability to create something unexpected and unique like in the "game of life", something that behaves unexpectedly and suddenly transforms the map in some way.
2016-08-04 11:01:57 by WHAM
As I will be away until the end of the month on a summer camp with students this is my last chance to release the game in time for the MAGS deadline.

As it stands it is a real-time interactive simulation/sandbox of the predator/prey/plants relationship.

The interface might be a tad confusing, so please read the above instructions or the READ ME in the game folder.

But once understood I think the controls should be pretty easy to use.

May your packs, herds, and forests thrive, and avoid extinction!
2016-07-25 13:13:24 by Mandle
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