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Broken Windows - Chapter 2
Maniac Mansion Deluxe
Stuck on you
Broken Windows - Chapter 1
|1 Cup||Not serious entertainment|
|2 Cups||A reasonable game, worth a try|
|3 Cups||A good game, worth playing|
|4 Cups||A great game, well worth your time|
|5 Cups||An outstanding, must-play game!|
Please understand that the main purpose of the ratings is to help potential game players find high quality, bug-free games to play. You've probably learnt a lot about AGS as a result of making your first game -- so why not use that knowledge to start afresh, and do even better with your next game!
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This is a commercial game.
Downloaded: 739 times
Graphics: HD, 32-bit color
|Short game||Can be completed within 30 minutes|
|Medium length game||Takes at least 30 mins to finish|
|Full length game||As long as a Sierra / LucasArts classic|
|Non-adventure game||Using Adventure Game Studio for something else?!|
|Joke game||You know when it fits this category ;)|
|Demo||Unfinished games / commercial games|
|Training game||Games made just to try out AGS|
|Newly added games||Not yet categorised|
Public OpinionWe can't give you any meaningful ratings yet, because not enough people have told us what they thought about this game. If you've played it, why not help out and give us your votes?
About this gameNeofeud is a Dystopic Cyberpunk adventure game in the vein of Blade Runner, but with an overlay of Game of Thrones-like political intrigue, and 1366x768, hand-painted, stylized visuals.
2033 - We create AI. Sentient robots arrive, but not as our Terminator overlords or our Singularity saviors -- conscious machines are humanity's unwanted bastard children. A few are geniuses who design flying cars, beat cancer, invent teleportation, but millions of defective prototypes roll out of factories -- mentally challenged, motivationally-challenged, criminally-inclined. Legally conscious, but unhirable, these "Defectives" are shuffled through public housing and welfare assistance, straining the already overburdened back of the meager social safety net. The robots who don't end up in prison are dumped, as a last resort, into a massive landfill known as "The Pile".
Humans engage in perfection of their species -- or at least the powerful and well-connected -- genetically engineering children with the human and animal DNA. The failed eugenics experiment "Frankenpeople" are discarded into "The Pile" as well. The new dynasties, 'Neofeudal Lords', live in towering neon glass castles, shuttle around in pristine nanotech-enabled pods, minds and bodies full of cyberware, spending most of their time taking selfies and "optimizing their monetization schemes". A race of supermen concerned only with their own status, their prestige, their success. Where machines have become all too flawed and human, people have become flawless, perfect, cold machines.
Karl Carbon is an ex-cop, dishonorably discharged from Coastlandia PD for disobeying an order to shoot an unarmed sentient humanoid. Karl is exiled to "The Pile" as a lowly social worker. There he counsels gangbanging foster-kid robots and confiscates chimera-children from deadbeat half-wolf parents. Till one day a case goes horribly sideways and and Karl is drawn into a sordid conspiracy that could threaten the strained fabric of Human-Robot-Hybrid civilization -- or save it.
-15+ hours of gameplay.
-An original dystopic sci-fi world and story that will (hopefully) make you question some of your core beliefs. Or at least my sanity
-Tricky yet satisfying, point-n-click detective work, interspersed with tense action shootouts.
-Handpainted, uber-gritty, noir futureland. Makes Mad Max and Rick Deckard crap their pants.
-Endless bombardment of witty one-liners from hardboiled cyberpunk.
AGS Awards Wins
Won, Best Music & Sound 2017
AGS Awards Nominations
Nominated, Best Game Created with AGS 2017
Nominated, Best Writing 2017
Nominated, Best Character 2017
Nominated, Best Background Art 2017
Nominated, Best Character Art 2017
Nominated, Best Voice Work 2017
3 people commented on this game (newest first):
The graphics have their own unique style: instead of going for huge pixels (as most retro adventure games do) or pre-rendered 3D, Neofeud's locations and characters are part digipainted, part collage -- which, surprisingly, fits the game's world itself perfectly. The music -- various styles and flavors of electronica -- goes well with the cyberpunk settings and the plot itself, as it shifts between grim stagnation, action and moments of reverie. The voice acting is solid -- and indeed, the characters talk a lot. Interactions seem to be the most important game mechanics, logical puzzles being on the simple side, so as to keep the story going. There's plenty of action and plot twists, and an epic dramatic grand finale. A grand adventure not to be missed
Also, if you are an Adventure Game Studio member and took part in the development of Neofeud, but do not see your name there, please let me know and I will add you to the credits. :)