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Terror of the Vampire!
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|Short game||Can be completed within 30 minutes|
|Medium length game||Takes at least 30 mins to finish|
|Full length game||As long as a Sierra / LucasArts classic|
|MAGS game||Monthly AGS competition entry|
|Non-adventure game||Using Adventure Game Studio for something else?!|
|Joke game||You know when it fits this category ;)|
|Demo||Unfinished games / commercial games|
|Training game||Games made just to try out AGS|
|Newly added games||Not yet categorised|
About this gameIn the vaguely 19th century, in vaguely Eastern Europe, a vampire menace grips the countryside! The menace of superstition and the belief that vampires exist!
Join Dr. Ego Goodmind, BHD, as he does research for his newest psychology book, The Empirical Vampirical. But is he in over his incredibly big head this time?
Featuring 8-bit graphics and MIDI music.
AGS Awards Wins
Won, Best Freeware Game Created with AGS 2017
Won, Best Writing 2017
Won, Best Character Art 2017
Won, Best Animation 2017
AGS Awards Nominations
Nominated, Best Game Created with AGS 2017
Nominated, Best Character 2017
Nominated, Best Background Art 2017
Nominated, Best Programming 2017
12 people commented on this game (newest first):
Also the download of the game features concept art, character sketches, a cover poster (or poster cover) and some! What do you want more????
Also a Longplay of Terror of the Vampire can be found here (5+ parts over ~1 hour !!!)
Part 6 is just the end credits with more awesome character art and sparkling graphics effects :
For me this game suffered of a lack of reactions/reply from hotspots, as I wanted to leave and couldn't understand why it just wouldn't leave. Also had some problem getting Ego into the kitchen as I clicked he would walk there, but then didn't exit to the kitchen.
I ended up doing stuff without knowing why I was doing them, and I never did get my supper! But was nice to be able to do the stuff "out of order"...
The graphics are wonderfully charming, and so much of it too. As with the graphics the characters and their dialogs fit the bill so perfectly.
I assume you made the music custom for the game? and its great, but I thought some of music distracted away from the atmosphere of the game, I think if you toned down the beats of one or two of them they would set more into the atmosphere of the game.
The work gone into this astounds me considering the time it had to be done in, and some of the effects seem to really be pushing AGS such as that amazing glass refraction.. just wow. I cant tell you how long i spend scrutinizing that refraction ;)
The composition of the rooms are top notch, and I really admire and am inspired by how you use the foreground layers to help compose your scenes.
I have not completed this game yet, but felt I had played more then enough to give feedback, so I may comment a bit more when I complete it fully.
Considering the clear amount of work gone into this in such a short space of time it is a true achievement you got it done. No reason why you cant make a few bob on this my making further improvements and expanding on it more.